Tag Archives: Treyarch

Call of Duty: Black Ops 3 Review

It’s that time of year. Call of Duty is here again with its annual release. Is there any franchise that is hated more, while being loved by masses? This year’s release sees the return of Treyarch and the Black Ops namesake, as Black Ops 3 gives us more cryptic messages, more intrigue, more explosions, and everyone’s favorite… more zombies.

With the futuristic setting of a war-torn world — one that now sees the use of cybernetic enhancements in human beings — the premise is that technology and robotics have blurred the lines of what is human. Has technology gone too far? And what price to we pay for our advancements? As an operative, you undergo missions to help figure out the cause behind a disaster, as characters you thought were your friends are called into question.

It’s eerily close to Advanced Warfare in terms of plot and execution. And while robotics may progress humankind, does Black Ops 3 progress Call of Duty?

The Positives / The Negatives

The Verdict

 

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Call of Duty Black Ops 3 'Eclipse' expansion detailed

 

Earlier today, Activision and Treyarch announced their second expansion pack for Call of Duty: Black Ops 3 — Eclipse.

 

Eclipse will feature four new multiplayer maps Spire, Rift, Knockout, and Verge plus one new zombies map titled Zetsubou No Shima. The second expansion will release on April 19 for PlayStation 4 costing $14.99, before heading to Xbox One or PC.

 

Unfortunately, there was no announcement of the DLC pack heading to last gen consoles, despite the recent news of Awakening heading to PS3 next week.

 

 Check out the full details of the maps down below:

 

  • Spire: Spire takes Multiplayer combat to a futuristic sub-orbital airport terminal set high in the clouds. Multiple levels and open areas promote intense, mid-range combat around a clean, high-tech civilian environment. Watch your step, because one wrong move could send you plummeting back through the stratosphere.
  • Rift: Head to the core of a harsh futuristic military complex, set high above an active caldera. Rift funnels and forces tight, intense engagements, where the only way through is forward. Utilise the unique core movement opportunities to outsmart and outplay enemies as you traverse the suspended rail system.
  • Knockout: Housed in a traditional Shaolin Temple with a retro twist, Knockout sets the stage for a bloody Kung Fu tournament. This mid-sized map showcases a sharp contrast between the mid-range engagements of the traditional exterior architecture and the tight close-quarters of an eclectic 1970’s styled interior.
  • Verge: In this re-imagination of the classic Call of Duty: World at War map, Banzai, Verge drops Multiplayer combat into the center of a distant post-apocalyptic future, where two warring factions are entrenched in constant battle. Take control of the key bridge, fortresses, tunnel systems and waterfalls as you engage in high-speed action through this medium-sized map.
  • Zetsubou No Shima is sure to satisfy. Continuing their fight to stop the zombie apocalypse, Treyarch’s Origins characters will face new threats on a World War II-era Pacific island. But don’t let looks fool you — this is no tropical paradise. Experiments with Element 115 have had horrifying effects on human, animal, and plant biology and you’ll have to fight them all. Zetsubou No Shima also introduces new transport mechanics, devastating traps, and classic Zombies side quests.

Developers from Call of Duty: Black Ops 3 helped Blizzard create Overwatch

Overwatch will be Blizzard's first shooter and they have enlisted help from Treyarch to make the console version of the game as smooth as possible. Like 'Dirty' Harry Callahan said in Magnum Force, "A man's got to know his limitations."

Blizzard realized their limitations and enlisted fellow Activision studio Treyarch, developers of the Call of Duty: Black Ops series, to help with things like their aim assist and other features and mechanics.

Overwatch's assistant game director Aaron Keller told Gamesradar that "We actually worked with some of the Treyarch guys to make sure our aim assist [on controllers] felt really good".

This isn't the first time that Blizzard has collaborated with other Activision studios, in fact, there has been quite a lot of intellectual exchange, both when it comes to creative ideas and practical things like engines or gameplay mechanics.

"We collaborated with the Destiny team, when they were building Destiny they wanted to talk to some of the people at World of Warcraft to see how they made some of their content. And we've gone to Treyarch a number of times and talked to them, whether it's about some of their guts of the engine features, or whether it's about tuning changes. And they've come out and looked at some of our stuff, too."

Keller also said that the bigger Overwatch updates, not bug fixes and such, will roll out fairly close on all platforms, so there is no reason to worry that Blizzard will give PC all the cool stuff while the consoles are stuck with an older version of the game, like Valve did with Team Fortress 2. But like Blizzard has mentioned before, the game will be balanced separately on PC and consoles, making Overwatch the best game it can be on every platform it is released on.

Overwatch launches on May 24.