Tag Archives: Tom Clancy's The Division
Tomorrow, Tuesday, April 12, The Division’s first major update will roll out, bringing with it a smattering of new equipment, crafting changes and missions, along with Falcon Lost, the game’s first four-man incursion.
To celebrate the release of update 1.1, Ubisoft today released a new trailer showcasing the strategic demands of incursions and some of the equipment coming in the update.
Falcon Lost is set in an underground water treatment facility caught in a tug-of-war between survivors and anarchists. Completing Falcon Lost on hard or challenge mode will yield unique and powerful equipment, on top of a weekly reward package.
Incursions are The Division’s answer to raids and represent the pinnacle of the game’s PvE challenges. It seems each new incursion will introduce unique gear sets and exotic weapons which can only be obtained therein.
Ubisoft claimed that they had fixed all the problems in the Falcon Lost incursion, the same exploits are still there after the fix as well as a new one.
The Division has not been working smoothly with daily missions being gone, characters being wiped and other various bugs. Ubisoft came out and said that they had fixed the majority of the bugs, but it seems not to be the case.
One of the bigger problems, according to Ubisoft, was the exploiting of the Falcon Lost incursion, people were exploiting the bad programming and item collision to complete the mission. Ubisoft has even stated that they are "looking into what can be done in terms of punishment." for those who uses the exploits.
Then they said that they had fixed the exploits in Falcon Lost, but in a video from Gamespot it sure looks like Ubisoft fixed nothing with the 'fix'. The original wall glitch is still there, as well as a more convoluted exploit where the player has deploy a portable cover at the top of a ladder, go down said ladder, quick run to the cover from down the ladder, while on the ladder unload the weapon that is being held, hold down RT/ R2 when the gun is empty, then climb up and go through the world and up in a no man's land via a non existing ladder. While in the no man's land players can shoot at the APC without any enemies attacking.
Beware in participating in exploits, like mentioned earlier, Ubisoft and Massive are looking into way to punish those who use exploits since it is breaking the Code of Conduct that the players has to follow.
Sony recently released the digital download records for PlayStation platforms in March 2016. Among other trends, the month demonstrates the continued popularity of The Division, the power of Dark Souls hype, and the influence of flash sales.
To the surprise of nobody, Tom Clancy’s The Division topped PS4’s March downloads. After all, the game sold through $330 million worth of copies in its first week, shattering Ubisoft’s sales records and just beating out the launch of its spiritual competitor, Destiny.
2D Dark Souls-inspired action game Salt and Sanctuary followed The Division in the number-two spot on PS4. The game’s stellar visuals and combat won the day, but the hype surrounding Dark Souls 3’s upcoming launch also undoubtedly gave it a boost. Aside from replaying Dark Souls, there’s no better tide-me-over than Ska Studio’s latest. Meanwhile, Rocket League kept its momentum in third, which can be attributed to the upcoming release of its basketball mode.
PS3 digital downloads were led by Alice: Madness Returns, the arguable forerunner of the latest PlayStation flash sale. Madness Returns was 90 percent off throughout the sale, which seems to have given it a big enough boost to surpass The Last of Us and Uncharted: Drake’s Fortune in downloads for the month.
PS Vita downloads were less surprising: The Jak and Daxter HD collection came in at first, with Assassin’s Creed 3: Liberation and Digimon Story: Cyber Sleuth close behind. The most-downloaded PlayStation classics, were Bully, Grand Theft Auto: San Andreas and Fatal Frame 3: Tormented.
Note that these rankings reflect download count, not sales count. You can view the full listings over on the PlayStation Blog.
Source: PlayStation Blog
Some of The Division's daily missions are outright gone. According to Ubisoft, something went wrong and they will be fixing the issue in the next update.
Apparently, the Hard and Challenging daily missions did not reset properly on April 9 and Ubisoft didn't really seem to know why. They still don't seem to know what spurred the issue, but they have stated that this problem will be fixed in the next update which comes out April 12.
Until then, players will have to skip out on the Hard and Challenging dailies.
Please note that the issue with Daily Hard and Challenging missions will be fixed with the Update deployed on April 12. 1/2
— The Division (@TheDivisionGame) 10 april 2016
This means that Daily Hard and Challenging missions will not be available until April 12. We apologize for the inconvenience. 2/2
— The Division (@TheDivisionGame) 10 april 2016
Some The Division players asked if they would get some compensation for this inconvenience, but the Ubisoft Support on Twitter said that they have "no information on compensation at this time".
The Falcon Lost exploit in The Division has already been fixed, but Ubisoft still "looking into what can be done in terms of punishment."
Yep, Ubisoft is looking to actually punish those who used the Falcon Lost exploit since it breached the Code of Conduct, something that has stirred up the community.
On the official Ubisoft forums one of the community managers said "We are working on fixing the exploit. Obviously it is against our Code of Conduct and the team is looking into what can be done in terms of punishment for those who have exploited".
The Division's community appears to be upset over Ubisoft's search to punish exploiters. Some say that Ubisoft is focusing on the wrong players to punis, taking down those who used an exploit and not going after hackers. Others are saying that this is on Massive/ Ubisoft since it was they who programmed in the possibility to use the exploit and didn't test it enough to see that their game worked.
One user on the forum said "You know what else is against the code of conduct? Hacking. Played against a hacker last night that was reported over a week ago with video evidence."
Another had this to say "I'm reading that you consider your faulty code to be on US, as players?"
On Reddit there have been more than a few arguments towards why this isn't the players fault, one of the being "We bought your game and our only responsibility when we boot it up is to play within its confines. We have no obligation to decide where the line between "smart play" and "abuse of mechanics" is drawn.". That particular comment goes on for a bit and in detail explains why this is all on Massive and Ubisoft and not the players.
Some even pointed out that Ubisoft's own community managers has been using various exploits on streams without punishment.
When it comes down to it, Ubisoft has the right to punish exploiters and anyone else who they think breached the Code of Conduct, but is it really the right thing to do in this case?
More things are weird in The Division, this time the daily missions haven't rotated to give players new quests every day, as they are supposed to do.
This isn't the first time that the daily missions in The Divisions have behaved weirdly. A week ago a bunch of the daily missions were outright missing from the game. Then, reports about player characters being wiped came out. The latest problem with The Division is that the daily missions haven't updated from Saturday to Monday, like they are supposed to do.
Daily missions in The Division are meant to only available for one day and get switched for a new mission the next day, giving players more things to do in the game.
According to VG247 today's daily missions are Lincoln Tunnel Checkpoint (Challenge mode), Hudson Refugee Camp and Madison Field Field Hospital on Hard." Which is the same missions players got two days ago, on Saturday.
Depending on how Massive designed the daily mission mechanic this might just be a coincidences that the same missions got picked three days in a row, or maybe this mechanic is one of the little bugs that has plagued The Division recently.
We have reached out to Ubisoft to see what the deal is with the daily missions.
Ubisoft today released an infographic outlining the activity of The Division’s many agents, revealing several standout trends in player activity.
Interestingly, over 57 percent of players have kept to themselves and played solo despite The Division’s plethora of opt-in multiplayer queues and activities. The impending addition of Falcon Lost, the game’s first four-man Incursion activity, may very well tip that particular scale.
Solo or not, The Division players have been hard at work massacring the various enemy factions of the game’s wintry New York. Collectively, 17.2 billion enemies have been killed, primarily by AK-47s. It’s not all murder, though: 250 million civilians have also been given soda, candy bars and the like.
Arguably more impressive is the dedication The Division agents have for physical fitness. Even after the fall of civilization, they found the time to fit in 150 million jumping jacks—sporting heavy jackets and hoodies, no less. No wonder they can run indefinitely.
The Division is going down today for its weekly maintenance and players shouldn't expect any "game changes during this maintenance".
On a post on the official forum one of the community managers informed the players that the maintenance would take start at "09:00 AM CEST, 03:00 AM EDT, 12:00 AM PDT" and would go on for about three hours.
The biggest news about this weekly maintenance was that there would be no game changes in this weeks maintenance, which is a bit weird all the bugs and exploits still being in the game.
Though statement that "there will be no game changes during this maintenance" does not exclude that bugs will be fixed, but no tweaks and gameplay improvements will occur this time.
The servers are now down for our weekly maintenance. Estimated downtime: 3h. No game changes today >> https://t.co/W08oiw0mj3
— The Division (@TheDivisionGame) 19 april 2016
We'll update on what changed if and when the patch notes becomes available