Tag Archives: Steam
When Valve began integrating paid mods into the Steam Workshop with The Elder Scrolls V: Skyrim, the gaming community replied with anger, some went as far as sending death threats to Gabe Newell. The general concensus was paid mods on Steam were a bad idea.
The intentions behind the paid mod program was to give money to the individuals that spent so much time creating mods for games and making them available to everyone.
Both Valve and Bethesda quickly decided to scrape the idea after implementing it, saying that they shouldn't have attempted to integrate the paid modding program into such an established community such as Skyrim. Note that they didn't say it was a bad idea in general, just that they shouldn't have started with Skyrim.
It is being reported that terminology in the Steam Workshop has changed, suggesting that paid mods are making a comeback. According to Game Debate, any creator that heads into their Steam Workshop and check out an item will be met with a message that says:
“You can subscribe to this item for free because you are the creator or listed as a contributor.”
While it is a subtle change, suggesting that you can subscribe to an item for free implies that other items will not be free. No official word has released on the subject, but it was questioned if the paid mod program on Steam was why the Fallout 4 Creation Kit was taking so long.
Bethesda and Valve did originally agree to attempt the program last year, with Fallout 4's community not as established as the Skyrim community… It could be the next community to have the paid mod program attempted on it.
This has not been verified by Valve or Bethesda, we have reached out to both for a response.
Dark, deadly, deep, difficult, debilitating. There’s almost a sense of irony to the name Darkest Dungeon with how many words beginning with the letter “D” you can use to describe the game. Difficult is word that is now so often used to advertise games these days. To give it prowess, intimidate you and even empower you to take it on. There’s a certain pride that comes with playing and succeeding at difficult games. Others look upon you with envy when you describe how close you came to dying for the thousandth time, and when you’re behind the controller (or the mouse and keyboard), the feeling of narrowly escaping death is a thrill that only difficult games can provide. But difficult doesn’t even begin to describe Darkest Dungeon.
The thing about difficult games that’s always been true is that success and failure has (almost) exclusively rested in the hands of the player. And that’s where Darkest Dungeon makes its mark. Whether you live or die, succeed or fail isn’t necessarily up to you at all times. There’s an overarching sense of randomness that dictates not only the flow of battle, but in everything you do. You might enter a dungeon, expecting a short run through, enter one battle encounter and get completely wrecked by disease, fail to land your strikes and be forced to retreat, eating the cost of your investment in the journey. Other times you might try to reduce the stress of one of your heroes by sending them to the bar or the brothel and they might come back with a drinking problem or an STD that affects their base stats.
Everything in Darkest Dungeon is a gamble and the most important thing is knowing when to fold. With that, let’s take a look at what worked and what didn’t in Darkest Dungeon.
The internet sure loves to blast whatever it can get its hands on. The same appears to be true for Bethesda's upcoming DOOM reboot on Steam. Over the last four days, DOOM's Open Beta has accrued over 12,000 user reviews on Steam and only 38% of them are positive.
There are a few notable consistencies in the feedback and they are as follows:
- Player movement is lethargic
- Weapons feel weak, resulting in more bullet spongy enemies
- Weapons are no longer found/earned on the map, instead the game gives players loadouts
- The speed of the matches is slow as well. The game doesn't have that classic controlled chaos of older ID games.
There are also quite a few of the dreaded "this was made for consoles" remarks that are sure to draw the ire of Xbox and PlayStation fans alike.
If you're interested in checking out the user reviews for yourself, you can check them out here.
It is time for yet another Humble Bundle! For one dollar you get three games, pay above the average and get three more games plus some more that are yet to be revealed. Pay $10 and get at least eight full games. It's a pretty sweet deal
The latest bundle features games from the publisher Devolver Digital and they've got quite a few games in their publishing library. Since Devolver Digital is a publisher there is no way of knowing what types of gems might be hiding under "more games coming soon" — It could be anything from Hotline Miami to Serious Sam.
The $1 category
- A Fistful of Gun
- Gods Will Be Watching
The above average category (currently $4.53)
- All of the above
- Not A Hero
- Shadow Warrior Special Edition
- 50% off The Talos Principle
- more games that are yet to be announced
The $10 category
- Titan Souls
- Hatoful Boyfriend: Holiday Star
Check out the Humble Bundle for yourself
If you've logged on to Steam today, you'd have noticed something very different, a Lionsgate movie takeover. Valve Corp. and Lionsgate have officially partnered up to bring the film juggernaut's library of movies to rent on Steam. The launch includes all four of The Hunger Games movies, the Kill Bill movies, Saw and Kick-Ass.
The rental prices are fairly reasonable as the movies range from $3.99 to $4.99. The terms of the rentals are a bit confusing, but basically you have 30 days to begin a 48 hour period in which you can watch the movie. The countdown timer doesn't begin until you launch the movie, but once you do, there's no going back. Once your rental time runs out, the movie will remain in your library but you can still purchase additional time.
It's tough to project how well this rental service will work out in the long term, especially when put up against the likes of Netflix and Red Box. However, it's an interesting experiment none the less.
Sources: [Variety.com, Steam]
A programmer has made it possible to play Oculus Rift exclusives on the HTC Vive, his code removes the boundaries between the two VR platforms.
The programmer who calls himself CrossVR on Reddit has managed to get Oculus exclusives on other VR platforms and has also released proof of concept to let others try his code for themselves. The programmer has already made two Oculus games playable, Lucky's Tale and Oculus Dreamdeck.
CrossVR's code is more like a patch for the selected game that circumvents a few Oculus obstacles to get the game to work on Vive. It was explained like this "It works by reimplementing functions from the Oculus Runtime and translating them to OpenVR calls […] Unfortunately, Oculus has implemented a Code Signing check on the Runtime DLLs, therefore the Revive DLLs cannot be used unless the application is patched".
So when the game is patched using CrossVR's code the Oculus game will work on Vive, without the patch it would be like trying to play an Xbox One game on a PlayStation 4, it won't work.
CrossVR plans to make even more Oculus games available on the Vive. His GitHub page explains how to install the patches and how to get the games to work.
Now the question is how ling this software will get to exist before someone is going to sue him.
What can one say about The Flock? It's certainly dark. It's also certainly another take on capture the flag. Or the flashlight. Well, really it's an artifact. One that attracts the flock of massive, one would assume undead, beasts that want to have the artifact for themselves. The flock uses brute force to kill the carrier after using stealth to approach them. The carrier of the artifact, on the other hand, need only to be aware of their surroundings while shining their artifacts beam at any moving flock. When one of the flock kills the carrier, a sort of small, evolved being, then its their turn to hold the artifact. As the player holds the artifact, their score goes up. Whoever has the most points wins.
The game is set in a seemingly post-apocalyptic environment full of crumbling buildings and petrified flock that were no doubt frozen in place by the carrier wielding the artifact. There are three areas, which have their differences, but really none worth noting as they gameplay really didn't seem to be affected by the environment. It's a dark, foggy, skyless area with no sound other than your own running or screeching. It's three against one lonely carrier. The carrier is slower than the flock, and clearly is the underdog. There's also no advancement to the game. Theres no leveling system, abilities to pick up, or anything else. You are a member of the flock or the carrier with an artifact. The carrier can shine a beam of light. The flock can screech to see where the other members of the flock are on the map and grant them a power and speed buff. They can also place a decoy of themselves to trick the carrier and take the by surprise. The matches last between 5-15 minutes and ends when a player reaches 100 points. There are also strange blue orbs that give the carrier a point boost and something called an objective point. It wasn't clear how the objective points change anything other than the rate that points are earned. That pretty much sums up The Flock.
However, there is one intriguing aspect of The Flock, which seems like a double-edged sword. The game employs a death counter. When that counter reaches 0, a special event occurs. When that special event ends, the game is no longer playable. Sounds interesting enough, except the game isn't free. So you're basically paying for a limited experience.
Developer Campo Santo made a wise choice when marketing their game, Firewatch. Up until I finally played it, I had no idea what to expect. Was it a scary game? Was it a mystery? Was it a walking simulator with a whole lot of dialogue? Were there supernatural elements at play? What about those damn teenagers and their blasted fireworks? How does that fit in? Will I actually be putting out fires, or just watching out for them?
The fact that this game had me guessing so much prior to even booting it up, was actually thrilling. Nowadays, we're spoonfed information months prior to a game's release, not only with trailers, but with actual in-depth breakdowns on what to expect when you play said game. So it was a breath of fresh, virtual Wyoming forest air when Firewatch was basically the opposite of this.
But was it all worth it? Let's find out.
The Deadly Tower of Monsters is an isometric adventure game that pokes fun at B-list sci-fi movies from the days of yore. Published by Atlus, the game poses itself as the DVD release of an old movie with a new commentary track. The player assumes control of the leading actors while the director comments on the adventure.
The game plays very similar to top down action games like Diablo or Bastion and while there’s no loot table, different weapons are picked up throughout the linear style gameplay. This B-list sci-fi movie re-release story comes complete with (intentionally) hammy actors, wires holding up flying enemies, and even stop motion dinosaurs. The game runs at a standard frame rate and the dinosaurs actually look like jerky framed claymation. All the while, the director informs the player of what’s going on, often interrupting the (again, intentionally) terrible plot to speed past the reminders of how bad those movies were sometimes.
The comedy aspects of the game are actually pretty great. They were legitimately enjoyable, but the action seemed to bring nothing new to the table. I found myself trekking through the somewhat lackluster gameplay to the next joke in order to keep myself entertained, which is a real shame for the level of humor employed. A silly game that doesn’t take itself too serious with upgrades like “adds 5% damage done with melee/ranged/etc” type upgrades for every level doesn’t seem to mix very well.
The US Congressman Duncan Hunter is currently being questioned by the Federal Election Commission (FEC) about using campaign funds to buy games from Steam.
Congressman Duncan Hunter, has allegedly spent $1,302 from his campaign funds on games from the online platform Steam. Congressman Hunter claims that his teenage son used the card once to buy a games from Steam and that the other purchases were unauthorized charges, something that he had not approved in any way shape or form. These unauthorized charges were made from October 13 to December 16, whether or not it is the result of a hack was not noted, but Hunter claims it to be the case.
Campaign funds are not allowed to be used for personal expenses, but candidates tend to do it anyway and reimburse what they used later on without anyone really caring. As long as the money gets paid back everything is fine and the FEC doesn't go after anyone.
In this case Congressman's spokesman Joe Kasper said that these charges would not be paid back to the campaign fund "pending the outcome of the fraud investigation," according to The San Diego Union Tribune.
Congressman Hunter is a known supporter of videogames and has, on several occasions, defended videogames when other politicians and media accused them as the main reason for mass shootings and other horrible events.
Maybe someone was using Congressman Hunter's card unlawfully, or maybe the Steam sales were too good to pass.