Tag Archives: Square Enix
Well this was quite an eye-opening surprise. Ever since Just Cause 3's announcement, I was absolutely pumped to get my hands on it. Just Cause 2 was one of those stupidly fun games that allowed players to let loose on a tropical paradise, causing chaos, as well as have fun with the game's physics engine thanks to the grappling hook. Naturally, after having a blast with that game, I was eager to once again let loose in the sequel. And for the most part, I did just that in Just Cause 3, and it was extremely fun! Except when it wasn't.
I'll put a disclaimer here and state that I didn't finish Just Cause 3. I wanted to, I swear I did, but the game's technical problems are no joke. Seriously, I'm not trying to state some sort of hyperbole here, it's just fact. And I'm not even a huge stickler for performance issues with games. I usually grit my teeth and enjoy them for what they are. But Just Cause 3 is a new low. I've captured a few videos that I included in my Review in Progress article here, and you can see that nothing crazy even has to be happening for the framerate to take a dip. But those two videos are just a tiny sample size of just how bad the game can get. I played the game on the PS4, but from what I've been reading, the Xbox One version is worse, and the PC version is just as un-optimized.
Don't get me wrong, Just Cause 3 does a lot of things right. Hell, the game, mechanics wise, at least most of it, is designed in a way to ensure you're always either causing some sort of mayhem, or partaking in a slew of wildly different side activities, and I loved that. It's just that for every activity that I loved doing, the game's performance would completely cock-block my excitement.
Let's take a look at what the game does right, what flops (besides the performance) and my verdict.
The Positives / The Negatives
If you haven't had your eye on I Am Setsuna, and you are a fan of classic JRPG's, you really should put this game on your radar. Square Enix announced today that the game will be releasing in the West this summer on July 19th for PlayStation 4 and PC on Steam.
Here is Square Enix official description of the game:
A great homage to JRPG masterpieces of yesteryear, using the latest technology to develop a truly memorable story and player experience and bring the authentic JRPG style to current hardware.
A new battle system inspired by the timeless JRPG classic, Chrono Trigger.
An emotionally impactful and memorable story which immerses players in the narrative of Setsuna, whose story portrays heartrending sorrow.
Beautiful character designs and varied in-game locales evoke nostalgia for classic RPGs.
Square Enix hosted a live stream on I Am Setsuna on their official Twitch channel, so if you are interested in seeing more of the game, head over here.
Developer Psyonix and publisher Square Enix today announced the cancellation of Nosgoth, their free-to-play Legacy of Kain spinoff.
“It is with a heavy heart and an immense sense of sadness that we must announce the end of Nosgoth’s development,” Square Enix said in an announcement. “Servers will continue to run until 31st May 2016, during which time you will be able to play the game as normal. After that date, Nosgoth will be taken offline for the last time.
“It was not an easy decision to come to,” the company added. “It has been a pleasure to build this game with your help, but ultimately its audience hasn’t grown enough to sustain ongoing operations.”
Players who purchased Nosgoth since March 1, 2016 will receive a refund in the coming weeks. All players, including refund recipients, will be able to access all of the game’s content until its impending shutdown. Additionally, the April Nosgoth Open Beta Cup will be conducted as planned, but will obviously be the game’s final tournament.
Square Enix said Nosgoth’s somber end will not affect the future of the Legacy of Kain franchise, and that future games will be judged “on the merits of the proposals alone.”
For the unaware: Nosgoth was an action game set in the Legacy of Kain universe. It pitted human and vampire teams against one another in a multiplayer action environment that blended traditional FPS combat with Battleborn-esque MOBA elements. Its development began in earnest in 2014.
Source: Square Enix
Square Enix has been fairly silent about Deus Ex: Mankind Divided since the delay a few months ago, but now they have released a fairly lengthy story trailer that gives us some insight as to what Adam Jensen has been up to since his previous adventure in 2011's Deus Ex: Human Revolution.
Mankind Divided will feature a New Game + and despite earlier confusion, will not allow you to 'talk your way through bosses,' but stealth through them. If you're a big fan of the series, you'll be happy to hear you can create your own custom special edition of the game with a number of bonus items.
Deus Ex: Mankind Divided releases August 26th, 2016.
Final Fantasy 15 director Hajime Tabata feels “quite positive” about a PC version of FF15.
In an interview with French gaming site JeuxVideo (translated by Nova Crystallis), Tabata outlined his thoughts on a potential PC port, affirming that he would want FF15 PC to be “more technically developed” should it happen at all. The goal would be to incorporate elements that were off-limits on PS4 and Xbox One due to technical limitations, he said, and to offer something far beyond “a simple port of the console version.”
Notably, neither Square Enix nor Tabata himself have officially confirmed a PC version of FF15. With that said, there is clearly interest in the idea, and in the past Tabata has stated he would like to work with Steam at some point. Still, take everything with a grain of salt.
Tabata’s teaser regarding FF15 DLC was more concrete. According to JeuxVideo, the game’s DLC plans will be announced “later this summer.” Evidently, Tabata and his team are planning to deliver more than “basic downloadable content” with add-ons that “extend the gaming experience and ensure that players continue to play.
The claim echoes what we heard in our interview with Tabata, namely that the team behind FF15 is looking to create opportunities for people to play and replay the game in new ways. FF15’s new game plus mode is a solid start on that front, but it seems there’s more in store.
[Update: Square Enix confirmed in a statement that additional transport services supported by other Final Fantasy mounts may appear in the future. However, the company has "temporarily halted the global rollout of our goobue mounts after concerns were voiced from our Lalafell guests." Goobues, for the unaware, are giant earth golems with Sarlacc-like mouths. The concerns are understandable. Original story follows.]
Developer Square Enix today announced ChocoGo, an Uber-esque taxi service which allows busy travelers to escape traffic by riding atop living, breathing Chocobos.
“The Final Fantasy 14-inspired ChocoGo app is pioneering a new green-energy alternative in transportation,” ChocoGo CEO Cid Shipman said in an announcement video (below), “and bringing a truly progressive ride-sharing option to our customers on the street.”
Square Enix echoed Shipman’s sentiments in a statement: “Why go from point A to point B in a car when you can do so mounted on the back of a giant, yellow Chocobo instead? The innovative ChocoGo app offers riders an energy-saving, wind-in-your-hair alternative to public transportation.”
Users can easily find the Chocobo closest to them with a quick swipe of the app. Additionally, they can hand-pick the color of their bird and the Final Fantasy 14 song they wish to hear en route. Naturally, riders may also tip their Chocobo with additional Greens, a magic cabbage of sorts and a staple of every Chocobo’s diet.
Square Enix and ChocoGo spared no expense in preparing the service’s fleet of mounts. The companies worked closely with a crack team of geneticists and scientists to breed their Chocobos. All ChocoGo Chocobos are “autonomous, friendly, and have built-in WiFi connectivity,” said one Square Enix scientist.
The official ChocoGo website further outlines the service’s features, chief among them a cutting-edge route finding network and multiplatform app support. Some early user reviews are also available:
“The looks you get when you pull up to the curb on one of the Chocogo Chocobos are priceless,” said tester Sydney K. “The team that came up with this deserves all the greens!”
ChocoGo will roll out across major cities throughout 2016. GameZone has reached out to Square Enix for additional details and will update this story as it unfolds.
In related news, I am glad I recently picked up a Final Fantasy calendar.