Tag Archives: PS4

Persona 5’s official website hints at incoming announcement

Details on Atlus’ long awaited Persona 5 have been scarce to say the least in recent months, but we might not have to wait much longer. Persona 5’s official website has posted a running countdown clock that will expire in just a couple of weeks on May 5th.

We know that Atlus’s official stance is that the game is coming out sometime this summer, so it’s possible that the reveal might just be a release date. *fingers crossed*

Originally, Persona 5 was supposed to land in 2015, but was delayed at TGS 2015. There have been a few details that have trickled out in regards to dungeon changes and and storyline, but suffice it to say, we could use a new kickass trailer and official release date to get this hype train rolling.

Source: [Persona 5 Official Website]

Darkest Dungeon delayed on PS4 and Vita

Darkest Dungeon, one of the most popular and successful Early Access titles there has ever been, will be delaying its console version for the PlayStation 4 and PS Vita. The PlayStation ports will now release in late July/Early August. Developer Red Hook Studios announced the news in a post on their official forum today. 

We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process.  We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.


We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!

Darkest Dungeon officially left Early Access at the beginning of 2016 and was one of our favorite games from the month of January. 


Darkest Dungeon is not a game for the faint of heart as you will get your butt thoroughly kicked time and time again. Fortunately, there is an immense amount of satisfaction that comes from successful dungeon runs so there is a certain sadistic addictiveness that comes with playing the game.


Source: [Darkest Dungeon Official Website]

Uncharted 4 shipment stolen in transit

Can anything else go wrong with Uncharted 4? After all of the delays and copies sold early on E-bay, we now have a stolen shipment of an unknown amount of copies.

Shuhei Yoshida announced the news on the PlayStation blog without specifying the amount of copies stolen, but did indicate that there is an ongoing criminal investigation. Yoshida indicated that

 We have some unfortunate news to report that a number of copies ofUncharted 4: A Thief’s End were stolen while in transit. While we are continuing to work with the police to resolve the matter – which is the subject of an ongoing criminal investigation – it appears that a few copies of the game have surfaced in the UK.

Uncharted 4 will release on May 10th exclusively on PS4, but be sure to stay clear of the internet for the next two weeks or so if you are worried about spoilers. You've been warned.


Wasteland 2: Director's Cut Review

Wasteland 2 was a game that was Kickstarted all the way back in 2012 and released in full as a PC exclusive in September of last year. If the game reminds you of Fallout, there’s good reason for that. Brian Fargo of Wasteland 2’s Developer, inExile worked on Fallout 1 and 2, when the series was known for being a top-down C-RPG. While Fallout 4 may be the most anticipated post-apocalyptic RPG (if not game) on tap for this year, Wasteland 2: Director’s Cut is not a game to be missed by console RPG fans, despite a number of technical flaws.

Wasteland 2: Director’s Cut takes a lot of cues from top-down console games and plays like a mesh between Marvel: Ultimate Alliance and X-COM: Enemy Unknown. You start the game with one of the more in-depth character creation tools you will find, and you have the choice of building a team of four characters from scratch, from facial features, to field abilities, right down to individual backstories. Or you can start with a pre-made set of characters, each with a unique and predetermined set of skills that won’t leave you feeling completely helpless. As a newbie, I found it easier to go with the pre-made characters first, then once I felt comfortable with all of the mechanics and understood the context of each ability in the game world, I tried my hand at crafting my own team. Suffice it to say, it’s still a work in progress.

In Wasteland 2, you take on the role of a team of law enforcement officers called The Desert Rangers. Law enforcement in this world is a pretty loose description as there are so few people willing to wrangle in the madness, that evil inevitably rules this world. Wasteland 2 isn’t a journey about heroic justice and idealism, but more about the management of madness. This is evident even from the get-go when you are faced with the dilemma of two dire emergencies as soon as you leave the “comforts” of the Ranger Citadel. No matter which one you choose, your inaction in the other emergency will cause death and reflect poorly on the organization you represent. Wasteland 2 is full of these moral choices, and throughout the game, you will be constantly operating in various levels of grey areas, rather than black or white.

Let’s take a look at the positives and negatives of Wasteland 2: Director’s Cut. 

The Positives / The Negatives

The Verdict




No Man's Sky's story is your own, but the game's lore will help shape it

For all of the hype surrounding No Man's Sky, one could argue that there is just as much mystery surrounding it as well. We still don't quite know what exactly we will be doing in the moment-to-moment gameplay, but a new video discussing the game's lore might just be telling us that that's part of the point. What you do, moment-to-moment in No Man's Sky is entirely up to you.

There will be no overarching narrative that guides you. No voice in your ear telling you to collect 40 of some mineral so you can make friends with an alien race to save the universe. Nothing. Just you, your will and the knowledge that you need to make your way to the center of the universe. 

In its place, Hello Games has crafted a universe with its own back story for you to carve out your own niche in. To do this, the studio brought in the talents of Dave Gibbons and James Swallow, who are known for their work on Watchmen and Star Trek, respectively.

No Man's Sky is setting itself up to be a very meaty affair. There will be multiple alien languages that the player can learn on their journey and there's a possibility that we could see the game come to PlayStation VR.

No Man's Sky releases in full on June 21, 2016 for PS4 and PC.

Source: [YouTube]

NHL 16 Review

You know the first game in 'The Mighty Ducks' where Gordon Bombay takes over the District 5 team? That was NHL 15. It was a mess. It looks like EA went and passed around eggs on the ice since the release of NHL 15 (Bombay had the team do that in The Mighty Ducks, in case you didn't know). Maybe they even unleashed a flurry of slapshots on Goldberg. Whatever they did, NHL 16 is an improvement over 15. 

But how much of an improvement is it? Are things taken out of last year's game now back in? How's the gameplay? And most of all, is it worth your $60? 

The Positives / The Negatives

The Verdict




Polk Striker Pro ZX Gaming Headset Review

In November of 2014, I reviewed Polk’s Striker ZX Xbox One gaming headset. I sang its praises, liking the style and color scheme, sound, and price. It was a great package for an Xbox One gamer not looking to break the bank. Recently, Polk introduced a new gaming headset — the Striker Pro ZX. Similar in design (with a few tweaks here and there), the Striker Pro ZX is an updated, upgraded version that offers more versatility.

What exactly does it offer? And how does it compare to its contemporaries? Continue on with our review and find out!


The Positives / The Negatives

The Verdict





Adventures of Pip Review

The indie scene is full of beautiful retro gaming gems spanning from titles like Axiom Verge to Shovel Knight, we’re in a day and age where developers are bringing back the nostalgic feels to veteran players. Developer Tic Toc Games plan to add their latest game, ‘Adventures of Pip’ to that very same category. Many people might have not heard of the game from its quiet release back in the beginning of June for the Wii U and PC, but I would like to assure you, it definitely fits the list. Adventures of Pip hits PS4 consoles on August 18th and Xbox One later this week on August 21st.

The story follows our hero, Pip, he is a single pixel in Kingdom that is socially ranked by the amount of pixels one has. As most can guess, he isn’t taken very seriously by anyone, until the Evil Queen DeRezzia shows up and decides to kidnap Princess Adeline, this is where Pip decides to set off on his journey to rescue the princess.

The gameplay is pretty basic for a platformer game— run jump, punch, and occasional platformer puzzle solving. The unique aspect of the game is that players will have 3 shapes to turn Pip into — a single pixel, 8-bit and 32-bit. Each of these Pips have their own unique and strategic value to solve puzzles that will push the game forward. Not one of the shapes that Pip can turn into is overbalanced, you will have to make them work together if you plan to solve a specific platforming puzzles. This blends very nicely with the games overall theme, "all pixels are created equal”.

Single pixel Pip provides the player the ability to crawl through tight spaces, 8- bit Pip is fast, agile and can wall jump, 32- bit Pip is the largest shape there is, allowing the player to deal a significant amount of damage, but in return is super slow.  

Tic Toc Games takes basic platforming and turns it into something special. The game is super simple, at first that is, but as the levels progress so does the difficulty. There’s 5 worlds in total, all come with multiple stages to complete. The Super Mario map inspired level system is in full use in Adventures of Pip.

The game is not at all long, as it could be beaten in one single play through if you wished to do so. It took me roughly 6 hours to complete, but for everyone who is looking to complete the game 100% might be looking at 7-9 hours of gameplay.

Secrets our scattered across each level, which will have completionists search every nook and cranny. During levels you can stumble upon an invisible passage which could lead you to treasure chests or people to rescue. These hidden walls aren’t so easy to find, the first couple of worlds will be pretty obvious, but as the game goes on, the trickier they get.

Chests will give you pixels, which is the games version of currency. With this money, players can go back to the Kingdom during any part of the game to purchase upgrades and potions for Pip. Throughout my play through, I didn’t do much upgrading, mostly because everything is so expensive and currency is pretty scarce. The only thing worth saving up for is more health bars, unless like I said before, planning to 100% the game, which would have you save up for the chest and people detector.

When finding people in the hidden passages they will automatically return to the Kingdom. Since you don't get immediate rewards for finding and rescuing people, that's where my incentive started to dip, which ultimately made me quit looking for them. The players that will mostly get joy out of this are trophy hunters as you will need to collect every person, 3 in each world to obtain that world's trophy.

The boss battles are fun and entertaining, if slightly too simplistic. Thoguh some do require a little bit of thinking & strategy. Boss battles play out kind of similar to Shovel Knight's (and thereby many classic retro titles) where you learn the enemy’s pattern and exploit it to your advantage. There’s only of few of them, but it does break up the stage by stage platforming gameplay which is quite refreshing.

The dialogue and story is something worth noting, its very humorous. Even when the game is going for a serious moment, the subtitles would add some sort of joke. The overall plot kept me engaged through the game, which is a good thing, and the way the set up the story, all signs point to an Adventures of Pip 2.

The cute and adorable Pip brings along an engaging story, clever mechanics and great design which makes it stand out among some other platformer games in recent history. Tic Toc Games made a great game and for $14.99 the game is a must play indie game for 2015.

Bottom Line

The cute and adorable Pip brings along an engaging story, clever mechanics and great design which makes it stand out among some other platformer games in recent history. Tic Toc Games made a great game and for $14.99 the game is a must play indie game for

Quirky kart racer, Coffin Dodgers, hitting consoles in May

Milky Tea Studios announced today that their previously PC-exclusive Kart Racer, Coffin Dodgers will be hitting Xbox One and PS4 this May. PlayStation owners will get the game on May 3rd, followed by the Xbox One on May 6th.

Coffin Dodgers is a kart racing game built in the vein of Mario Kart that sees 7 old retirement home residents attempt to keep the Grim Reaper at bay by racing him in their "pimped up" motorized scooters. Players can augment their scooters with different weapons and gadgets to tune their kart experience to their liking.

Official details about the game are as follows via Milky Tea Studios' official press release.

Game Features


  • “Road Rash” style player-to-player combat with wacky weapons and geriatric gadgets.
  • Character ragdoll physics!
  • Upgradable mobility scooters with modifications to suit your driving style.
  • Select from 7 old, quirky but full of life retirement village residents.
  • Unlock and play as the Grim Reaper himself!


Game Modes


  • Invite your friends to the 2-4 Split-Screen Multiplayer Mode!
  • Battle your way through a Single-Player Story Mode with races and challenges set around the beautifully crafted Sunny Pines retirement village.
  • Challenge yourself with the 3D open world “Crazy Granddad” Mode. 

The game also features a Snatch mode where all of the game's tracks are connected in one fully open world, where players must retrieve hidden items before their opponent can.

Neverending Nightmares is heading to PS4

Neverending Nightmares, the horror game developed by Infinitap Games that focuses on the struggles of depression and obsessive compulsive disorder, is making its way to the PlayStation 4 on May 3 and will retail for $14.99.

Matt Gilgenbach, the Lead Designer on the game, says that Neverending Nightmares is a reflection of the struggles with mental illnesses he has suffered throughout his life. Although the game is not necessarily a autobiographical account of his life, he says that the feelings and ideas expressed in the game certainly are.

He says:

The stylized impressionistic black and white art style influenced by Edward Gorey creates a bleak, dark, dramatic atmosphere and emphasizes the feelings of hopelessness. We used animated pen shading lines constantly animating towards you, designed to make you feel as if the world is closing in — a feeling often associated with mental illness. The haunting dark ambient score amplifies the tension as you explore progressively worse nightmare-scapes as the game progresses.

Combat is nota central part of the game, and is actually a very quick way to get yourself killed. The protagonist is actually asthmatic, so he tires out pretty quickly. This forces the player to strategize how and when to exert physical energy, creating an all new kind of experience.

Neverending Nightmares is currently available on Steam and is on sale at 50% off through April 25.