Tag Archives: PS Vita
After a year from its original PlayStation 4 launch, Axiom Verge has finally received its PS Vita release date.
Axiom Verge will be hitting the Vita later this month on April 19. The game will be cross-buy which means if you already purchased the game for PS4 you get the Vita counterpart absolutely free.
The man solely behind the indie title took to the PlayStation Blog to give a little context on why the port took so long, here's what he had to say:
I’d like to give a little bit of context on what took so long. When I started development of Axiom Verge, I was using a development framework called XNA. Support for XNA was abandoned, so the community created an open source version of XNA called MonoGame. Sony told me they were working to get MonoGame supported on both PlayStation 4 and PS Vita. I knew that Axiom Verge would be great on a handheld, so I jumped at the opportunity.
Tom Spilman from Sickhead Games was in charge of the porting process. Porting an engine to a new platform is an incredibly complicated task, yet he was able to pull it off easily for PlayStation 4. After the PlayStation 4 version was done, however, porting it to Vita turned out to be a lot more challenging. Optimizing an engine is slow and painstaking work. As the months ticked by, Tom was feeling a great deal of pressure to get MonoGame working.
In addition to the Vita port, players can also expect a Xbox One and Wii U version in the months to come. No details on a release date or release window were revealed.
Axiom Verge released last year leaving its mark on the gaming community, for those who have yet to try the game, check out our review right here.
Darkest Dungeon, one of the most popular and successful Early Access titles there has ever been, will be delaying its console version for the PlayStation 4 and PS Vita. The PlayStation ports will now release in late July/Early August. Developer Red Hook Studios announced the news in a post on their official forum today.
We have previously announced Late Spring/Early Summer as a target for PS4 and Vita release. With the adjustment of schedules and matching up with potential future events we are now targeting late July or August. We want to make sure that all of the Town Event contents we are working on now are solid for inclusion into the console release, as well as making sure it runs like butter and plays well with a controller. Adjusting controls, in particular, is not a quick process. We have a level of quality that we want to ensure in all of our releases and we would rather take some extra time to make it right, rather than rush it out the door. The awesome and talented Sickhead Games has been helping us with the porting.
We remain incredibly excited to bring the game to PS4 and Vita, and we have seen such enthusiasm from the community, as well. Sony has been a fantastic partner to work with, and we can’t wait to make a big Summer splash with the game!
Darkest Dungeon officially left Early Access at the beginning of 2016 and was one of our favorite games from the month of January.
Darkest Dungeon is not a game for the faint of heart as you will get your butt thoroughly kicked time and time again. Fortunately, there is an immense amount of satisfaction that comes from successful dungeon runs so there is a certain sadistic addictiveness that comes with playing the game.
Source: [Darkest Dungeon Official Website]
If you've forgotten about Severed (or just never heard of it) I wouldn't blame you. The Vita has had its share of difficulties nabbing must-have exclusives, and many of them have gone on to have console versions (see Tearaway: Unfolded). But early returns on this latest PS Vita exclusive are almost universally popular (average Metacritic score is 83), and its unique mechanical twist alone makes it worth checking out.
Here's the official description of the game:
Severed is a first-person dungeon crawling adventure where you equip the carcasses of your enemies to gain their powers. You play as Sasha, a warrior who wakes up in a surreal fantasy world and sets off on a mission to find the missing members of her family.
Here's what others are saying about Severed around the internet.
"Severed starts out deceptively simplistic and bizarre. The weird, old-school scrolling method and touch-based interactions hide a remarkably deep and involving mix of action, adventure, and role-playing."
"Really, it's hard to find anything wrong with Severed. It obliterated my conceptions of how a touch-based game can play, it looks breathtaking, and it gave me a reason to break out my Vita."
"I wanted more. Shortly after I finished the story, I dove back in to explore every path I didn’t already venture down with my new powers in tow. The draw to keep playing and exploring immediately after I finished is a testament to how much I enjoyed Severed."
Suffice it to say, it sounds like we've got a good reason to dust off our Vitas.
Just five minutes into Actual Sunlight, I found myself repulsed.
I’m not sure what I was expecting, but it wasn’t this. The game is described as an “interactive story about love, depression and the corporation” on its official website. But what depression. What soul-crushing, terrifying, hopeless depression.
I felt repulsed because I have been conditioned, after more than fifteen years of playing video games, to feel affection for the protagonists I am controlling. But it is borderline impossible to feel any sort of affection for Evan Winter, a man who does not feel a shred of affection for himself — and tells you this, in a stunning number of different ways, for Actual Sunlight’s entire duration.
Your choices as the player do not matter here. This is not a piece of interactive fiction. It is, as creator Will O’Neill puts it, a “portrait.” An uncompromising freeze-frame on three separate points in Winter’s life, three points past an invisible threshold marked “Abandon all hope, ye who enter here.” It would be all too easy to look at this as some sort of cop-out; yes, there are few opportunities for interactivity here, and gaming is a medium that puts interactivity at the forefront.
The lack of player choice is deliberate. The narrative lurches to its conclusion after an hour, ending in an outcome that you cannot change. It is inevitable, and it is obvious after the first few moments. Your only option is to watch it happen, and to learn what transpired on the way there.
As the player, your sole input lies in interacting with things around Winter; you can examine everything from the belongings in his apartment to fellow employees at his office. He has a story to tell about each of them, told as simple text against a black screen, and his prose is compelling. It’s also exhausting to read. Derision, hatred and resentment fill most of these tales; the others are occupied by sadness and regret. One particular scene, involving Winter’s relationship with a woman at the office, is heart-wrenching. I’ll admit I had to take a few breaks to avoid getting dragged under.
You may have noticed that I’ve elected to review Actual Sunlight in the first person, an editorial choice not often employed in game criticism. I felt it would be impossible to do the game justice without it. If you have ever felt the nauseating caress of depression, ever stared into the hollow abyss of utter despair, the path walked by Evan Winter will feel chillingly familiar. He is exactly the person that I, and I’m sure many others, have feared becoming.
Ask the average gamer why they play, and the word "fun" is likely to appear in their answer. Evan Winter would answer differently, and along the same line, I cannot recommend Actual Sunlight as I would other games. It is not fun, but it was not created for your entertainment. If you are currently in the throes of depression, I implore you to hold off until you are in a better place. For all others, especially those in recovery, this is a beautiful and uncompromising portrait of despair.
It's exhausting to read, but Actual Sunlight's narrative is a compelling, heartbreaking portrait of despair. Other games offer escapism; Evan Winter's tale is awash in brutal reality.
DrinkBox Studios, the developers behind Guacamelee, has announced that their latest game PS Vita exclusive –Severed — will be hitting the PSN later this month on April 26.
For those who are unaware of what Severed is about, DrinkBox's Graham Smith took to the PlayStation Blog to familiarize its players by saying :
If you haven’t heard of Severed before, here’s a quick rundown: Severed is a first-person dungeon crawling adventure where you equip the carcasses of your enemies to gain their powers. You play as Sasha, a warrior who wakes up in a surreal fantasy world and sets off on a mission to find the missing members of her family.
The game primarily focuses on the Vita's touchscreen abilities and has you literally severing your enemies. In addition to the release day, a brand new trailer was also released, make sure to check it out above.
Severed releases digitially on the PSN on April 26.
Developer Lab Zero Games today announced that Skullgirls 2nd Encore, essentially the game’s complete edition, will release on PS Vita Tuesday, April 5.
Skullgirls 2nd Encore first released in July 2015, and the Vita version was originally slated to launch in summer 2015. However, the release was delayed due to difficulties in “balancing performance and image quality on the handheld,” Lab Zero CEO Peter Bartholow said in a PlayStation Blog post.
The sheer quantity of hand-drawn animation used in the game’s character frames was a primary factor. Incorporating each character’s 1,500-odd frames proved to be a monumental task for the Vita.
Skullgirls 2nd Encore includes DLC characters Squigly, Big Band, Elize, Beowulf and Robo Fortune; additional game types like trials and challenge mode; a fully voiced story campaign; and a new trophy set. Additionally, the Vita version supports cross-play with the PS3 and PS4 versions, as well as local multiplayer. Have a look at the control layout:
Alongside Skullgirls’ Vita debut, Lab Zero will soon release the Skullgirls PS4 theme for sale. The team is also now working on the game’s final line of patches, which will add in eight-player multiplayer lobbies complete with simultaneous queueing.
Source: PlayStation Blog