Tag Archives: PlayStation 4

Creators of ‘Bastion’ and ‘Transistor’ reveal their new RPG, ‘Pyre’

Supergiant Games, creators of Bastion and Transistor, have just revealed the first trailer for their upcoming role playing game, Pyre. Check it out above!

Pyre places you deep in purgatory as you lead a band of exiles through a series of combat trials, known as the Rites, through which the worthiest competitors will be granted safe passage back home. Supergiant Games Creative Director, Greg Kasavin, had this to say:

“Pyre once again showcases our small team’s commitment to rich atmospheric presentation and storytelling, along with a distinctive gameplay blend that combines expressive decision making on the world map with fast, action-packed confrontations against rival groups of exiles whose own freedom is at stake. We want to create a large cast of characters you can grow close to as you travel together across a strange and wondrous land.”

The game will be available to demo at booth #8212 during PAX East in Boston, which runs this weekend from April 22-24.

Pyre releases exclusively on Playstation 4 in 2017!

Lince Works drops the first trailer for their stealth ninja game, ‘Aragami’

Lince Works just dropped the first trailer for their new stealth action game, Aragami. Check it out above!

ARAGAMI is a third-person stealth game in which you control the shadows. Play as Aragami, an undead assassin with supernatural abilities. You, a once mighty warrior, have been summoned back from the dead by Yamiko, a noble girl from the sacred citadel of Kyûryu. How you were once defeated or any clear memories to your past are all fragmented. Make your way through the heavily guarded city with Yamiko by your side as you uncover memories from your past life and ultimately decipher your connection with your summoner.

Aragami features an array of abilities utilizing your “Shadowmancer” powers to become invisible or teleport to aide you in hunting down and slaying your targets. Each map has multiple ways of completion, allowing you to play in which ever way you see fit. Move as an unseen ghost in the dark, or strike hard and clear the field of all enemies.

Lince Works, having originally announced the project as “Twin Souls: The Path of Shadows”, eventually evolved it into something more after two years of development, officially changing the name to Aragami.

Along with the announcement trailer, check out the gallery of gameplay screenshots on the next page!

Aragami releases on Playstation 4 and Steam this fall!

 

Axiom Verge receives PS Vita release date

After a year from its original PlayStation 4 launch, Axiom Verge has finally received its PS Vita release date.

Axiom Verge will be hitting the Vita later this month on April 19. The game will be cross-buy which means if you already purchased the game for PS4 you get the Vita counterpart absolutely free.

The man solely behind the indie title took to the PlayStation Blog to give a little context on why the port took so long, here's what he had to say:

I’d like to give a little bit of context on what took so long. When I started development of Axiom Verge, I was using a development framework called XNA. Support for XNA was abandoned, so the community created an open source version of XNA called MonoGame. Sony told me they were working to get MonoGame supported on both PlayStation 4 and PS Vita. I knew that Axiom Verge would be great on a handheld, so I jumped at the opportunity.

Tom Spilman from Sickhead Games was in charge of the porting process. Porting an engine to a new platform is an incredibly complicated task, yet he was able to pull it off easily for PlayStation 4. After the PlayStation 4 version was done, however, porting it to Vita turned out to be a lot more challenging. Optimizing an engine is slow and painstaking work. As the months ticked by, Tom was feeling a great deal of pressure to get MonoGame working.

In addition to the Vita port, players can also expect a Xbox One and Wii U version in the months to come. No details on a release date or release window were revealed.

Axiom Verge released last year leaving its mark on the gaming community, for those who have yet to try the game, check out our review right here.

Here's almost everything you need to know about Battleborn

With 25 characters, various multiplayer modes, and story missions there is a lot to learn about Battleborn and what it truly means to be a badass.

Battleborn has quite a bit of content to a lot to take in and even more to learn. The team behind Battleborn knows that and decided to make a 12 minute long video to tell people what they are doing and why they are doing it. They show everything players needs to know. It's really handy!

The open beta for Battleborn has just started on Playstation 4 while PC and Xbox One players will get to join the chaos on April 13.

Battleborn will launch May 3 on Playstation 4, Xbox One, PC.

Warhammer: End Times – Vermintide coming to Xbox One and PlayStation 4 soon

One of the biggest problems gamers have is that some games aren't available on their platform of choice. Swedish developer Fatshark is about to remove that problem from their most popular game, Warhammer: End Times – Vermintide.

In an exclusive interview with GameZone Fatshark's CEO, Martin Wahlund, told us that they will have a few announcements about the console versions in the coming weeks. Though much is still being kept secret Wahlund had this to say about the console versions

"In the coming weeks we’ll have a few announcements about it. What I can share about the consoles are that we have been working on them at the same time as the PC version, it’s not that we started with it later on. We decided that we did not want to just make a port, we wanted to make a well polished console game, it will be with the Vermintide feeling but made for consoles. There’s a lot to consider, like how fast you move a character, how fast he turns, to aim, the melee, the pacing, it all works differently when playing with a controller on a console than it does when playing with mouse and keyboard…  And of course, making sure that the game works with a controller as well! We want people to be able to pick up the game and understand it quickly."

This is news that most console gamers will appreciate — that the PS4 and Xbox One versions won't be simple ports but games made for consoles. The fact that it has taken about six months since launch without a console version is due to the fact that Fatshark is a smaller studio and don't have the same amount of recourses as the bigger studios.

While on the topic of console versions we asked Wahlund if Fatshark had any thoughts on making cross-play between platforms available, and the answer was yes, but no. They can do it, but maintaining it would offer some difficulties. Wahlund was actually a bit afraid of making a cross platform game 

"The problem is maintenance. We want to maintain the game on all platforms. If we have it on too many platforms then we have to update and maintain them all at the same time, every update will be a huge project. If one platform goes out of sync with the others then it won't be able to play with the other two platforms. To maintain a cross-play game is my biggest fear, that’s what worries me most."

The will to make Vermintide cross-platform is still there, but Wahlund pointed that there are many factors to consider before implementing cross-play "We have played internally console vs PC, so it can be done. The problem is that the game will feel different. It could end up being easier for one of the other platforms, so there are many factors to consider." 

Rumor: Call of Duty 4: Modern Warfare remaster to include single player campaign and 10 multiplayer maps

The people wanted it, so the people got it. Call of Duty 4 will be remastered, but Activision didn't say what the remastered version would include, some new rumors about what the game will include have begun surfacing.

The remastered version of Call of duty 4: Modern Warfare was "confirmed" yesterday by Activision, but they did not say anything on what the game would include. 

Today, the people on NeoGaf spotted a marketing image for Call of Duty: Infinite Warfare had surfaced online which included some information about the Modern Warfare remaster. Apparently the remaster will include the full single player campaign as well as ten multiplayer maps

The leaked image (shown above) also showed that the next Call of Duty will be released in two editions; the Standard which will only include the new game and a Legacy edition which will include both the new and the old game.

Remember: this is still just a rumor and Activision has not expressively announced Infinite Warfare yet, nor have they released any official information on what the remaster will include,

Yu-Gi-Oh! Legacy of the Duelist Review

It's been ages since I played a proper Yu-Gi-Oh! game. About four years since the last 3DS game, and probably 10 years or more since I played the actual card game. Yu-Gi-Oh! Legacy of the Duelist excited me to once again dive into this deep card game that for some reason is still going strong, but terrified me just as much, considering there are over 10 years worth of changes and new cards to catch up with. Yikes!

This is a dueling game first and foremost, and keeps the story very minimalistic. You can however go through all five of the anime series, starting from Yu-Gi-Oh! and going through Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! ZEXAL and the latest Yu-Gi-Oh! ARC-V, and battling iconic characters and their respective decks.

The premise is fairly simple. Each player starts with 8000 hit points (which is variable in multiplayer) and then battle one another by summoning monsters to do battle, defending with them, casting spells, or setting up elaborate traps. The beauty of Yu-Gi-Oh! is that despite its age, it remains a very tactical card game, filled with a ton of "A-HA!" and "Gotcha!" moments. Ten years later and it's still super satisfying to say "You just activated my trap card!" There are so many different effects and cards you can chain off one another, which is great, but also requires some basic knowledge of the cards, unless you plan on reading through all of the cards as you acquire them. Then again, you could always look up really great deck builds online as well.

There is a ton of strategy, not to mention a huge variety of different deck builds to play around with and test against opponents, giving players nearly limitless amounts of options and a ton of replaybility. Since Legacy of the Duelist is a combination of all past Yu-Gi-Oh! titles, including its cards and mechanics, players will be able to utilize various special mechanics like Fusion, XYZ and Pendulum Summons.

So without further ado, let's check out what's good, what's bad, and whether you should buy into the latest Yu-Gi-Oh! craze on PlayStation 4 and Xbox One.

The Positives

The Negatives

The Verdict and Score

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Bottom Line

Hardcore fans of Yu-Gi-Oh! will undoubtedly find a lot to love in this card battling simulator. While it is quite bare bones when it comes to visuals, its simplicity allows for faster-paced gameplay.

NHL 16 Review

You know the first game in 'The Mighty Ducks' where Gordon Bombay takes over the District 5 team? That was NHL 15. It was a mess. It looks like EA went and passed around eggs on the ice since the release of NHL 15 (Bombay had the team do that in The Mighty Ducks, in case you didn't know). Maybe they even unleashed a flurry of slapshots on Goldberg. Whatever they did, NHL 16 is an improvement over 15. 

But how much of an improvement is it? Are things taken out of last year's game now back in? How's the gameplay? And most of all, is it worth your $60? 

The Positives / The Negatives

The Verdict

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Prototype Biohazard Bundle Review

Back in 2009, I was fortunate enough to own both the Xbox 360 and PlayStation 3 (both which I paid for myself, thank you very much). That means I never really fell into the whole console war of the previous generation. So while fanboys were arguing whether the multiplatform Prototype was better or inferior to the PS3 exclusive, inFamous, I was happily enjoying both. Spoiler, inFamous was way better than Prototype.

At the time, open-world super-hero games were sort of a big deal. Spider-Man 2 paved the way for future titles in terms of how they're experienced and their structure, which many games followed. Radical Entertainment went a slightly different route with The Incredible Hulk: Ultimate Destruction. This overlooked gem was an absolute blast to play, giving players a playground of destruction as Hulk was able to easily scale buildings and bring them down with a few hits. Trying to capitalize on this style of gameplay, Radical's Prototype in 2009 contained many of the elements found in The Incredible Hulk, without the recognizable license, and three years later, released a sequel.

Both Prototype games introduced some very unique mechanics, one of which was consuming key individuals and learning their secrets, and filling in the web of intrigue. This allowed the player to fully explore the conspiracy regarding the viral outbreak and the player's role in it. Traversal was also extremely fun, though a bulk of it lifted straight from The Incredible Hulk. Running up buildings, leaping into the air, dashing and gliding to your destination always felt pretty incredible. While I always preferred to be web-slinging around New York, this was definitely the next best choice.

I'm not going to go too in depth on reviewing these two games, as we already have reviews for both Prototype and Prototype 2 on the site. Granted, both gave each game a score of 9/10, which I think doesn't really apply now. Simply put, the games didn't age very well.

To call these games remasters would be doing other, more legitimate remasters like The Last of Us a huge disservice. Sure, the games now output at native 1080p resolution and do in fact run at a better framerate, but that doesn't really do anything for the bland environment, wonky animations and odd glitches.

In 2009 I might have been really forgiving of the lackluster gunplay, the horrible dodge mechanics, and the choppy combat, but playing through that all again now really shows just how bad it was, and how far games advanced to not only be more playable, but more enjoyable. Since the games rely so much on city traversal, missions that task you to dispatch enemy indoors are absolutely horrible. Like nearly unplayable.

The fact that you're sometimes forced to use some of the enemy weapons, which makes zero sense considering you're a mutant killing machine with terrifying claws, is downright ludicrous. The gunplay is atrocious.

What I did enjoy was the game's stealth segments, even though those also had a few glaring problems. Sneaking through a heavily guarded outpost, disguised as an enemy soldier and quietly consuming guards is super satisfying.

Prototype 2 fixed a lot of the issues that the first game had in terms of both gameplay and visuals. The lighting was certainly better, and I enjoyed the more RPG based leveling mechanic instead of simply earning skills. But, for the most part, this was still a very similar game to the first, with a protagonist that wasn't nearly as interesting as Alex Mercer was. If you haven't yet played either game, I won't spoil what happens with either of these characters, but it's probably one of the cooler aspects of Prototype.

At $40, the Prototype bundle is hard to recommend, even for newcomers. It certainly has a few redeeming qualities and traversing New York is definitely the game's best feature. However, the bland combat, and extremely unappealing visuals, coupled with some horrible AI proves that some games simply don't age well, even with a new resolution. If the games go on sale separately, I'd say check out the improved sequel if you're really interested in seeing what this series is all about. Otherwise wait for a deeper discount. At around $20, I can see this bundle being worth it.

Bottom Line

A stealthy release of two mediocre titles with amazing traversal options but lackluster gameplay.

Shadow Complex release date for Playstation 4 and PC announced

The critically acclaimed Shadow Complex recently got remastered and now the release date for the PlayStation 4 and PC versions has been revealed.

The remastered version of Shadow Complex has been available for Xbox One since March, and now the PlayStation 4 and PC release dates have been announced. The game is set to release on May 3, making it less than a month away.

Shadow Complex is the same game that got released back in 2009, but with better graphics, more challenges, and better melee.

Shadow Complex is a 2.5D side scrolling game made by Epic Games, the creators of Gears of War, and it was one of the most praised games of 2009. It will be a great addition to the PC and PlayStation 4 game library.