Tag Archives: Nintendo
The most divisive Zelda game ever released bar-none, The Legend of Zelda: Tri Force Heroes brings something other than your typical Zelda story. If you enjoyed the multiplayer of Four Swords, then this is your jam… with a few caveats.
Make friends. Join a forum or turn to social media if you have to, but make friends with people that have strong online connections. If you yourself don't have a strong internet connection, then get a better one or don't even play because you won't enjoy this game and you will ruin the experience for everyone you come into contact with.
Aside from that, Tri Force Heroes is a rock solid multiplayer-only game. (There's a single player option but it is not humanly feasible to beat it.) You'll enjoy an entertaining story, get to dress in tons of so-dumb-they're-funny outfits, and hunt for treasure in your pursuit of the ultimate fashion statement.
Nintendo is certainly no stranger to games where the creativity is left up to ther player. Dating all the way back to 1992, Mario Paint gave gamers the freedom of creativity to create artwork, music, and even animations with the Super Nintendo. That's right, Nintendo's 16-bit machine was already powerful enough to do that sort of thing. This do-it-yourself approach was later seen in WarioWare DIY, a game where player's imaginations could run wild and create their own micro-games, allowing the creation of everything from the artwork, animations and even sounds.
Super Mario Maker, however, is a different beast altogether. This time, you're actively taking part in creating what is easily Nintendo's best selling genre; 2D Mario Platformers. Granted, it's not the first game to allow unfettered creativity in 2D platforming, as Media Molecule's LittleBigPlanet certainly accomplished the same thing and quite possibly with much more customization back in 2008. However this time you're creating an actual Mario game, not a Mario clone. That means you not only get the top notch level design tools that make Mario platforming so great, but you also get the amazing Mario physics.
It's a game that opens up over time with more and more tools, letting you build levels that you've previously experienced in past Mario games, or make up something totally unique. It's one of those instances where I found myself asking, "Is it really this easy?" Granted, I know that there's a lot more when it comes to creating a game, and Nintendo really put all the tools together in an easy to use package, that allows you to construct pretty much anything with just the help of your stylus. Whether it's a straightforward level like 1-1, or an auto-scrolling level with falling platforms, pitfalls, flying Goombas and Bullet Bills whizzing past at every jump.
It's a nearly endless Mario experience when you think about it considering you not only have your own creativity to go by, but the rest of the world's as well. You can download any level that was shared by any other player, giving you an endless supply of levels, provided the community stays strong. But this is Mario we're talking about, and judging from what I've already experienced during the review period, I can't wait to see what the rest of the world will come up with.
So let's look at what Nintendo did right, what wasn't very good, and what our final verdict is.
The Positives / The Negatives
To commemorate the 20th anniversary of the Nintendo 64 game system's US launch, a Kickstarter campaign is in full swing to bring the famed Nintendo 64 Anthology to the states.
1996 was the year gaming powerhouse, Nintendo, graced us with the most optimistic and state-of-the-art gaming console of its time, the Nintendo 64. The system was the first to feature 3D rendered worlds and gave us such classics as Super Mario 64, Goldeneye, Mario Kart, The Legend of Zelda: The Ocarina of Time, etc. Any true child of the 90's gets a distinct twinkle in their eye when reminiscing about this technological gaming giant, and the cherished memories it helped create with friends and family alike will prove to stand the test of time.
The Nintendo 64 Anthology, originally released only in French, features 350 pages that detail the whole N64 game library, including those that were scrapped before they ever saw the light of day, a full history timeline going over the rise and fall of the console, exclusive interviews with the original game devs that created some of the most iconic games of the time, the entire line of controllers, consoles, and accessories, and much more! The Kickstarter campaign is working to have the book translated to english and available in the US to mark the 20th anniversary this September.
Two standard editions will be made available: Classic Edition and Collector's Edition. Exclusive only to Kickstarter backers will also be the Box Art Collection: Collector's Edition, which comes with an exclusive supplement guide detailing every single game's box art. Not to mention, five Limited Edition Legend of Zelda printed Nintendo 64 consoles will be available to the lucky backers who manage to snag one (Literally, a Willy Wonka Golden Ticket scenario)!
If you're looking to support the campaign and maybe secure a copy of your very own, head over to Geeks-Line's Kickstarter page to back the project.
The Nintendo 64 Anthology (US) is expected to be a available to the public by September 29th!
Mario is a talented man. The moustachioed Italian icon has been a plumber, a carpenter, a boxing ref, a fighter, a go-kart racing superstar, an artist, host of the best parties in the Mushroom Kingdom, and a multi-sport athlete. The sport Mario is most familiar with? Tennis, of all things
Mario actually takes tennis very seriously., possibly to an unhealthy degree:
Mario Tennis is the biggest of the “Mario Sports” franchises, and despite its decline in quality, Nintendo has gone with the old standby as their Black Friday representative. Mario Tennis: Ultra Smash has been chosen to fill the hole left by Star Fox: Zero's delay, as opposed to pushing Xenoblade Chronicles X, to the chagrin of many.
This time around, Matio Tennis: Ultra Smash shows us an old dog can learn new tricks, bringing us online play and a new use for our amiibo buddies. Is that enough to return to form, or should Mario have taken a cue from fellow Italian Flavia Pennetta and called it quits?
The Pokemon Company, the Japanese company that manages rights to the Pokemon franchise, has been looking for a studio to create a "big-budget live-action" Pokemon movie for a while now. Apparently, this is something that a number of companies are interested in – which has caused something of a bidding war between studios.
According to reports from THR, Warner Bros. and Legendary Entertainment are the top two contenders in the "top-secret auction" for film rights to the Pokemon franchise. Sony is also interested in the film, but they aren't fighting as viciously as the leading two.
Historically, Warner Bros. was the top contender for the film rights, as they had collaborated with The Pokemon Company to release Pokemon: The First Movie in 1999 and its two sequels. Legendary has been aggressively pursuing the rights and it appears to have paid off. According to a source, Legendary has potentially won the rights to release a live-action Pokemon movie.
Unfortunately, Legendary has its own problems when it comes to the film – specifically with the company that owns them, Wanda:
"There have been long simmering political tensions between Beijing and Tokyo, which most recently peaked with Japan’s criticism of China’s territorial ambitions in the South China Sea. Those pressures have also led to a cultural strain between the two countries in which China effectively banned Japanese films for three years, which was only recently broken."
Whether a live-action Pokemon will see the light of day or not remains unclear, until then there's one person that said it best.
Remember that Dragon Ball movie? Yeah, I do.
A Tumblr account, dedicated to all things Super Mario, has revealed one of the rarest animations found in the NES classic, Super Mario Bros. 3. According to the account, there is an animation that is only seen when you get the Hammer Suit while sliding.
The animation isn't the easiest to find, but it is still in the code for the game.
SupperMarioBroth (via Kotaku) described how to see the animation, as it still exists in the code.
"In Super Mario Bros. 3, Hammer Mario can’t slide down slopes, since he retreats into his shell when you duck. However, a sliding sprite for Hammer Mario still exists in the code and can be seen in this bonus room in level 6-10. If Mario is already sliding when he touches the Hammer Suit, he will display Hammer Mario’s sliding animation."
Check out the animation below!
The NPD Group has released information on the top selling games of March 2016 and it's a bit surprising. Whether it's considering how low Call of Duty is on the list, the fact that Grand Theft Auto 5 is still in the top five or the sudden appearance of Nintendo – March was unique.
Seeing The Division at the top of the list isn't much of a surprise. The game was reported to be shattering Ubisoft's sales records, giving Ubisoft the biggest first quarter launch ever in the UK. What is suprising is the lack of the generally well-received Street Fighter 5, which launched on February 16th (amidst some controversy over a missing butt-slap) and the addition of two Nintendo games.
Nintendo doesn't typically find themselves in the top 10 sales list, but when they do it's in multiples (like this time) or they are near the top.
It is important to note that the NPD sales report only gathers data from physical retailers. Digital game sales are not included in the following list.
- Tom Clancy's The Division (PS4, Xbox One, PC)
- Far Cry: Primal (PS4, Xbox One, PC)
- The Legend of Zelda: Twilight Princess HD (Wii U)
- Grand Theft Auto V (PS4, Xbox One, 360, PS3, PC)
- UFC 2 (PS4, Xbox One)
- MLB 16: The Show (PS4, PS3)
- Pokken Tournament (Wii U)
- NBA 2K16 (PS4, Xbox One, 360, PSe)
- Call of Duty: Black Ops III (Xbox One, PS4, 360, PS3, PC)
- Minecraft (360, PS4, Xbox One, PS3)
Well, this is awkward…Alison Rapp, whom many had lambasted Nintendo for firing, seems to have been a high profile escort in the Seattle area, going by the name Maria Mint. Needless to say, it's not the sort of thing a PR rep for Nintendo should be doing.
Regardless of how you feel about the sources, the evidence is pretty damning.
This is a huge development. Who knows what could come of this, or how it will be spun? One can already hear the rumors and accusations: Is this how Rapp got her job, despite having a twitter history that should have made her unemployable by any company trying to be “family friendly” in America? Did she have any clients in the gaming/media business? Zoe Quinn 2.0! Etc.
Those of you that follow my articles know I'll have a response to this coming soon…
Mario has tried his hand at several sports over the years such as tennis, golf, baseball, and many more but the great Italian plumber hasn't been in an American football game.
Reddit user SyBro has imagined what a Mario Football game would look like with some 3D renders, and to be honest, it looks like a great concept. He even wrote down how he imagined the game working in detail.
The game would be similar to other Mario sports game and the teams would have the characters like Mario, Waluigi, Bowser, Peach, and the crew as quarterbacks with special unique abilities that can be used a limited amount of times. The game would be played with a Gamecube controller according to SyBro because of the variations in buttons on the GC controller.
He even detailed a few game modes that would be in the game like a traditional 11v11 mode, a 6v6 with powerups mode, and a co-op mode.
Though this is just some images created by a fan but I sure am ready to play as the The Mushroomkingdom Patriots, Koopaland Raiders, Wario's Warriors, and the Luigi's Legion.
It would seem that Game Freak, developers of the Pokemon games, have just filed for two new trademarks for what could possibly be the names of the respective Legendary pokemon in the upcoming 'Pokemon: Sun' and 'Pokemon: Moon'.
The two names in question read as "Solgaleo" and "Lunaala". These names clearly have connections to the latest titles with their root words 'Sol' and 'Luna' literally translating to 'sun' and 'moon'. Its not uncommon for leaked trademarks for past pokemon games to actually pan out to be true. With the official reveal of the games' content rumored to come next month, its certainly possible this is real and these are the storyline representatives we can expect.
In addition to these two trademarks, GameFreak also filed a trademark for 'Gigareki.'
The only cause for concern in all this is that the names were registered through a private Japanese intellectual property lawyer, Yusuki Inui. Traditionally, Pokemon trademarks properties under the known titles Nintendo, Game Freak, or The Pokemon Company. This may not mean much in the way of confirming or denying anything, but its likely this won't negate the validity of the reveal in any way.
Pokemon Sun and Moon are expected to release in the fourth quarter of 2016.