Tag Archives: Fallout 4
Bethesda created a fairly large map for Fallout 4 and some gamers might have experienced difficulties in navigating it, especially after discovering most of the locations the game has to offer.
However now, one gamer has found a rather smart way of making it easier to use. Instead of scrolling your way around a jam-packed 2D map with icons all over the place, why not just make it 3D!
Reddit user KidaXV posted a few pictures of Fallout 4's map onto the r/fo4 subreddit, taking up a Google Earth-styled design. As you can see in the photo above, the map looks a lot smaller and maybe even easier to use too.
If you would like to check out a larger version of this 3D map, click here.
When Valve began integrating paid mods into the Steam Workshop with The Elder Scrolls V: Skyrim, the gaming community replied with anger, some went as far as sending death threats to Gabe Newell. The general concensus was paid mods on Steam were a bad idea.
The intentions behind the paid mod program was to give money to the individuals that spent so much time creating mods for games and making them available to everyone.
Both Valve and Bethesda quickly decided to scrape the idea after implementing it, saying that they shouldn't have attempted to integrate the paid modding program into such an established community such as Skyrim. Note that they didn't say it was a bad idea in general, just that they shouldn't have started with Skyrim.
It is being reported that terminology in the Steam Workshop has changed, suggesting that paid mods are making a comeback. According to Game Debate, any creator that heads into their Steam Workshop and check out an item will be met with a message that says:
“You can subscribe to this item for free because you are the creator or listed as a contributor.”
While it is a subtle change, suggesting that you can subscribe to an item for free implies that other items will not be free. No official word has released on the subject, but it was questioned if the paid mod program on Steam was why the Fallout 4 Creation Kit was taking so long.
Bethesda and Valve did originally agree to attempt the program last year, with Fallout 4's community not as established as the Skyrim community… It could be the next community to have the paid mod program attempted on it.
This has not been verified by Valve or Bethesda, we have reached out to both for a response.
Fallout 4’s greatly improved and streamlined loot system is now available in Fallout: New Vegas thanks to one efficiency-loving modder.
Fallout 4 pared back many classic Fallout mechanics—many to an excessive degree, some say. With that said, from diehard role-players to FPS freaks, players agree that Fallout 4’s loot system is head and shoulders above the cluttered menus in Fallout 3 and New Vegas, not to mention The Elder Scrolls V: Skyrim.
NexusMod user Xilandro eliminated much of that clutter in his Quickloot mod, which gives all searchable items a pop-up menu. In a nutshell, rather than manually highlighting and then searching safes, bodies, chests and the like, simply mousing over them will pull up their contents for you to pick through.
Additionally, the mod allows you to customize the location and size of your loot menu. You can see it in action in the video below. Oh, and if you want to use the same system in Skyrim, NexusMod’s himika has got you covered.
This probably comes a little late. Most of you who have been anxiously awaiting Fallout 4 probably picked the game up at launch and have already spent dozens of hours exploring the wasteland. But for those of you on the fence, those who are not quite familiar with a Fallout game — as was my position when first tasked with reviewing Fallout 4 — you have nothing to fear. Well, except from the sheer size of the game.
As I mentioned in my review in progress last week, Fallout 4 is a massive game. And it does little hand-holding for beginners. After heading to safety just seconds before total nuclear annihilation, you awake from Vault 111 some 200 years later. From that point on, it’s up to you to discover the wasteland.
Fallout 4 has a story, and it’s decent, but it’s not really what the game is about. Fallout 4 is about the gameplay, glitches and all. Yes, Fallout 4 has tons of glitches, and while there have been reports of game-breaking bugs, I, fortunately, have not fallen victim to any (and that’s with over 60 hours into the game). But they are there, most resulting in some hilarious animation. Although, there were some instances where the dialogue audio would get out of sync.
As for the story, well, it’s there. It involves your character searching for your kidnapped son, Shaun. But along the way, while exploring the wasteland, you’ll encounter all sorts of interesting figures — other survivors — some human, some synthetic (robots designed to look and act human), and some victim to the effects of nuclear fallout. Most of the people you come across in the Commonwealth will offer you tasks, often sidetracking you from the main mission at hand — finding your son. Most of these tasks either involve fetching a specific item or killing a bunch of bad guys in a certain location. It can get pretty repetitive, but what keeps you involved is the interesting backstories of the people you’re doing these quests for. While the quest may be mundane, how it unfolds will undoubtedly hold your interest and keep you coming back.
In the end, there are three main factions (or four if you include the Minutemen) all fighting for the well-being of the Commonwealth. Although everyone wants to keep the wasteland safe, they don’t all necessarily see eye-to-eye. Their differing ideologies and views on certain things, like synths, raise some interesting questions and force you to make some difficult choices. Much of Fallout 4 revolves around the age-old question of what it means to be human. It’s this question that drives the main story of Fallout 4. And as you progress through the main story, your answer will ultimately determine who you side with in the end. You’ll have to make some difficult decisions, undoubtedly burning bridges along the way. Your choices have consequences, some good, some bad. Completing certain quests for one faction could mean going at war with another.
Joining a faction isn’t just about siding with their ideology. To a certain extent, factions align with specific playstyles. The Brotherhood of Steel, for instance, believe in superior technology and provide you easy access to Power Armor (although you can still obtain these powerful mech suits other ways). This is perfect for those who enjoy straight up action. The Railroad, on the other hand, operate through underground channels across the city, striking swiftly and stealthily. Keep in mind, your style of play doesn’t have to replicate the style of the faction, but it helps.
Speaking of play, Fallout 4’s big gameplay mechanic is, of course, VATs (Vault-Tec Assisted Targeting System). Inspired by the turn-based mechanics of the original Fallout games, VATs essentially a queuing system that slows down time so you can coordinate your attack, selecting specific targets and exact body parts you want to aim for. In the later levels, VATs prove incredibly useful as certain perks reveal weaknesses in enemies and provide you with advantages in combat.
The big difference with VATs this time around is that utilizing this system doesn’t completely stop time. Rather, it slows it down just enough to allow you to plan your attack, but not completely disrupt combat. It keeps things moving, but at a manageable pace. For those who prefer live, real-time combat, well, that’s an option, but unstable framerate certainly makes things difficult.
As you complete quests and perform tasks, you'll, of course, be rewarded with experience. Fallout 4 boasts an incredible customization system. From the very beginning you're given a good amount of aesthetic customization options for your character. Once in game, it's all about shaping your character's ability to fit your playstyle through the perk system. There are seven core perks — Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck. Each are attached to a specific style of play; the more you invest in a specific perk, the further down its list of abilities you can go. Whether you prefer stealth or straight-up melee, there's a perk for everyone. There's even a perk for charisma to charm the pants off your companions.
Crafting is also a pretty big deal in the game, though admittedly I haven’t taken full advantage of it. From base building to actual weapon/armor crafting, a huge part of Fallout 4 is scavenging for supplies so that you can customize your character and settlements. The former is pretty important, as you can create armor that best suits your playstyle. Finding legendary armor and tweaking it so it best suits you can prove quite useful in the later stages of the game. Base building, on the other hand, I’ve yet to find a clear benefit. Yes, you’ll spend hours carefully planning and building your settlement, but it seems mostly for show. On top of that, there are so many settlements to discover, it just seems like overkill. Still, for those of you who want a place to call home, you’ll probably spend hours fiddling with the base building system. And from what I’ve seen, people can created some pretty badass bases.
As I mentioned, Fallout 4 is a massive game. There’s plenty to do — most of it repetitive — but it’s fun anyways. It’s a game about exploration, investigating every nook and cranny of this carefully constructed wasteland. For newcomers, the complexity of the game’s systems can be a bit overwhelming, especially with no real tutorial. But stick with it, it’s well worth the time you’ll put in. What makes Fallout 4 so great aren’t the individual mechanics, but how they all come together in a seamless way that results in just a darn good time. And that best describes Fallout 4 — fun, plain and simple.
Bethesda today unveiled Fallout 4’s second DLC, Wasteland Workshop, which will launch on PS4, Xbox One and PC on Tuesday, April 12.
Wasteland Workshop is a settlement-first DLC and introduces a raft of building features such as portable gardens, in-house traps, new lighting kits, animal cages and taxidermy. Use spike pits to keep Deathclaws out of your living room, or keep a pet Deathclaw caged in the backyard and let it out to slaughter Radscorpions—whose heads you may then mount on your wall.
Wasteland Workshop will be available for $4.99, or as part of the Fallout 4 DLC season pass. The DLC arrives just one month ahead of aquatic expansion Far Harbor, “the largest landmass Bethesda Games Studios has ever created for post-release content,” which is slated to release in May.
Additionally, Bethesda will detail Fallout 4’s long-awaited Creation Kit, which allows PC players to share mods on PS4 and Xbox One, in the coming months.
Fallout 4 just got a big update on Steam through Update 1.5 and here are the details.
- New Survival difficulty
- Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
- Characters set to Survival difficulty appear under their own Character Selection filter
- Third person camera movement improvements when player is close up against walls and other objects
- General stability and performance improvements
- Fixed rare crash related to reloading a save that relies on Automatron
- Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
- Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
- Fixed issue with Ada not properly traveling to an assigned settlement
- Robots can now be assigned as settlement vendors
- Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
- In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
- Fixed distance check with Robotics Expert perk
- While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
- Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
- During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
- Fixed issue where Workshop placed light bulbs would occasionally not light properly
- Fixed occasional flashing issue with entering and exiting Power Armor
- Fixed issue where terminals would not work properly after downloading and initializing an Add-On from the Add-Ons menu
Bethesda has been busy working on supporting Fallout 4 recently. They just gave us an inside look at the game's Mod Creation kit and the Rocket 69 car was recently added to Forza 6.
As an update from last week, I’ve now put over 30 hours into Fallout 4. Here’s the thing, though, I feel like I’ve accomplished nothing. Sure, I’ve done countless quests, and it feels like I’m fairly into the “main” story questline; but, there’s so much more to do than that. There’s questing, crafting, base building, looting (so much looting!) and, of course, exploration. Fallout 4 is a massive open world game and despite having put more than 30 hours into the game, I feel like I’ve barely cracked the surface.
So from what I’ve experienced in the game, let’s talk about the good and the bad. Keep in mind, this is a review in progress. As I’ve not yet “completed” the game or fully explored all of its elements, certain opinions could change as I progress. In any case, here’s the good and not-so-good of Fallout 4.
YouTube is the gift that keeps on giving, this time YouTube has gifted us with a Fallout 4 version of the recently released Rogue One trailer.
The official Star Wars: Rogue One trailer came out less than a week ago and someone has already recreated it in a game. The spin-off film's trailer was recreated in Fallout 4, of course, with the help of a bunch of mods. Youtuber UpIsNotJump took it upon himself to recreated one of the most anticipated trailers this year, and they did a really good job.
Yesterday, another Youtuber remixed the Gears of War 4 trailer making it even sadder than it was before. It seems like YouTube is filled with gold these days.
Remember the song Rocket 69 from Fallout 4 Diamond City Radio? Apparently, is was about a car and that car will be making its way to Forza 6!
Those who played Fallout 4 are probably familiar with the song Rocket 69, mostly because the radio playlist is so short. The car, Rocket 69, is available in the racing game Forza 6 and it really does look like a red rocket (and like it was taken from the Jetsons).
Starting today, the codes for the Chryslus Rocket '69 will be sent out to gamers who have played either Fallout 4 or Forza 6 while connected to Xbox Live, the code will be sent out in an Xbox Live message. Since there is millions of codes to send out it can take up to seven days for the codes to arrive. Gamers who for the first time played either Fallout 4 or Forza 6 between April 14 and the end of the month will get their codes in early May.
"With its retro-futuristic lines and performance that will take you from zero to “whoa” in a handful of seconds"
Bethesda has given us a look at the Fallout 4 Creation Kit that will be heading to consoles that will be heading to the the Xbox One in May and PlayStation 4 in June. At the moment, PC players can access the Creation Kit beta through a few simple steps.
Players on PC can actually download a beta for the modding tools now. Here’s how:
- Log into Steam
- Right Click on Fallout 4 in your Library
- Select Settings
- Select Betas
- A drop down menu will appear. Select beta
- Select OK
- Wait a few minutes and Fallout 4 should update
- When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library
The Creation Kit will allow modders to create mods and make them accessible to Xbox One and PS4 owners. The tools in the Creation Kit will allow modders to create quests, alter/create environments, dialogue and more.
In addition to mod creation, the Creation Kit will feature an in-game UI that will allow users to sort through mods, bookmark and favorite items they like or want as they com across them.
Whether it be by coincidence or not, the Steam Workshop's wording has been altered suggesting that the modding community may be looking at paying for mods in the future.