Tag Archives: Bethesda
Earlier today we got an unofficial look at DOOM's single-player, a mode of the game that hasn't been detailed by Bethesda or id Software. Luckily, the developers at id Software are running a livestream to inform gamers on DOOM's campaign mode.
The livestream shows off a bit of the campaign, along with a couple of tidbits on the game's development and features.
According to the devs on the livestream, in addition to Easy mode, Nightmare mode and every other mode. There's the "Ultra Nightmare" mode that takes nightmare and forces you to play it without dying. If you die at any point in an Ultra Nightmare playthrough, you start that the beginning of the game.
Check out the gameplay, the weapons, and whatever else id Software decides to reveal in the stream below:
Watch live video from Bethesda on www.twitch.tv
Bethesda created a fairly large map for Fallout 4 and some gamers might have experienced difficulties in navigating it, especially after discovering most of the locations the game has to offer.
However now, one gamer has found a rather smart way of making it easier to use. Instead of scrolling your way around a jam-packed 2D map with icons all over the place, why not just make it 3D!
Reddit user KidaXV posted a few pictures of Fallout 4's map onto the r/fo4 subreddit, taking up a Google Earth-styled design. As you can see in the photo above, the map looks a lot smaller and maybe even easier to use too.
If you would like to check out a larger version of this 3D map, click here.
When Valve began integrating paid mods into the Steam Workshop with The Elder Scrolls V: Skyrim, the gaming community replied with anger, some went as far as sending death threats to Gabe Newell. The general concensus was paid mods on Steam were a bad idea.
The intentions behind the paid mod program was to give money to the individuals that spent so much time creating mods for games and making them available to everyone.
Both Valve and Bethesda quickly decided to scrape the idea after implementing it, saying that they shouldn't have attempted to integrate the paid modding program into such an established community such as Skyrim. Note that they didn't say it was a bad idea in general, just that they shouldn't have started with Skyrim.
It is being reported that terminology in the Steam Workshop has changed, suggesting that paid mods are making a comeback. According to Game Debate, any creator that heads into their Steam Workshop and check out an item will be met with a message that says:
“You can subscribe to this item for free because you are the creator or listed as a contributor.”
While it is a subtle change, suggesting that you can subscribe to an item for free implies that other items will not be free. No official word has released on the subject, but it was questioned if the paid mod program on Steam was why the Fallout 4 Creation Kit was taking so long.
Bethesda and Valve did originally agree to attempt the program last year, with Fallout 4's community not as established as the Skyrim community… It could be the next community to have the paid mod program attempted on it.
This has not been verified by Valve or Bethesda, we have reached out to both for a response.
I now spent a few months with The Elder Scrolls Online on my PS4. I've quested through all three starting zones with my three separate characters, and decided to continue questing on with my Dragonknight. Two months ago I posted my early impressions of the game, when the servers weren't yet stable, and I only explored just a sliver of the overall game. I had already enjoyed the game then, but it just further solidified how much better the game felt with a controller in hand.
Fundamentally, the game is exactly the same as its PC counterpart. All the same races, classes, and locations are all present here. Really the one major difference is how you control the game, which works splendidly with the game's limited hotbar setup.
Elder Scrolls Online, compared to its single player brethren, actually boasts a far more enjoyable combat experience, thanks to the numerous amount of skills at your disposition. Even outside of the four base classes, lie a ton of secondary skills that have their own skill trees with active and passive traits. It's easily one of the most flexible MMOs when it comes to class customization. Want to be a Sorcerer wielding a two-handed sword? Sure! How about a bow-wielding Dragonknight with an affinity for alchemy? Yep! The possibilities are virtually endless.
Having so many active skills at your disposal, though only five of them are active at a time, gives you a variety combat options. Unlike previous Elder Scrolls games, you'll be doing a lot more than simply pulling the right trigger to constantly swing your sword.
The world is not only massive, but gorgeous. Graphically, I wouldn't call it a next-gen showpiece by any means, but the world has a beauty of its own, something that distinctly makes it Elder Scrolls, whether it's the familiar flora and fauna scattered across the land, or the majestic, distinct architecture of all three factions.
Supplementing the huge world is the joy of actually exploring it. I can't say this about many other MMOs, but I found myself wandering off the beaten path more often than not, and doing so is usually worth it. You'll come across various one-off dungeons, treasure chests, and NPCs, all worth investing time into, seeing how you'll affect the world around you. Like a few other MMOs, ESO uses phasing to permanently change various locations based on your choices. One of the earlier choices involve choosing whether to use an item to completely rid the town of evil spirits, thus making it habitable by humans, but in the process also vanquishing the good spirits that reside there, or sparing the good spirits, but making the village condemned since the evil spirits will remain as well. It's a pretty heartwrenching decision, especially once you get to know the characters a bit more. Sadly, the long-lasting effect is much less impactful, since all it does is make that piece of land either neutral to you, or remain hostile. But the illusion of a bigger picture is still very much appreciated.
The quests themselves, even on the PC version, have been largely fun to partake in, thanks to their expansive nature. It's never as simple as completing a single task for a character, but instead a branch of quests that usually involve a much bigger picture.
Elder Scroll Online also features a rather unique crafting system. I can only describe it as modular, allowing you to create various tiers of the same item, depending on how many materials you choose to use. And it goes even deeper than that. You can also strip various properties out of items, effectively learning them, and then slot them into future gear you're planning to craft. The unusual aspect about this particular element is that it actually takes six hours of real time to learn, which means you're always better off starting the research on these items before you go to bed.
Since the game is F2P, there is obviously a cash shop in the game, though it doesn't affect the game outside of providing some sweet looking costumes that appear over your armor and providing some cool mounts. Those who love the game can support it by actually subscribing, which comes with a lot of neat additional perks, as well as access to the upcoming expansions for free (subscription price excluded of course).
Generally PVP is not something I enjoy in a lot of games, and ESO is no exception. It's there if you wish to partake in, as soon as you hit level 10. The map is massive enough, littered with various outposts and objectives to complete, all while defending yourself from other players.
Since its release, the game has seen numerous discounts already, making it an even better time to jump into it, whether you're a fan of Elder Scrolls, or simply wanted an MMO on your console without a monthly commitment, that you can freely jump back into at your own leisure. The controls have been perfectly tuned to consoles, making it very easy to jump in and get acclimated.
A seamless transition to consoles with superb controller support and hundreds of hours worth of gameplay to dive into, all without a monthly subscription.
Bethesda today unveiled Fallout 4’s second DLC, Wasteland Workshop, which will launch on PS4, Xbox One and PC on Tuesday, April 12.
Wasteland Workshop is a settlement-first DLC and introduces a raft of building features such as portable gardens, in-house traps, new lighting kits, animal cages and taxidermy. Use spike pits to keep Deathclaws out of your living room, or keep a pet Deathclaw caged in the backyard and let it out to slaughter Radscorpions—whose heads you may then mount on your wall.
Wasteland Workshop will be available for $4.99, or as part of the Fallout 4 DLC season pass. The DLC arrives just one month ahead of aquatic expansion Far Harbor, “the largest landmass Bethesda Games Studios has ever created for post-release content,” which is slated to release in May.
Additionally, Bethesda will detail Fallout 4’s long-awaited Creation Kit, which allows PC players to share mods on PS4 and Xbox One, in the coming months.
Bethesda has given us a look at the Fallout 4 Creation Kit that will be heading to consoles that will be heading to the the Xbox One in May and PlayStation 4 in June. At the moment, PC players can access the Creation Kit beta through a few simple steps.
Players on PC can actually download a beta for the modding tools now. Here’s how:
- Log into Steam
- Right Click on Fallout 4 in your Library
- Select Settings
- Select Betas
- A drop down menu will appear. Select beta
- Select OK
- Wait a few minutes and Fallout 4 should update
- When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library
The Creation Kit will allow modders to create mods and make them accessible to Xbox One and PS4 owners. The tools in the Creation Kit will allow modders to create quests, alter/create environments, dialogue and more.
In addition to mod creation, the Creation Kit will feature an in-game UI that will allow users to sort through mods, bookmark and favorite items they like or want as they com across them.
Whether it be by coincidence or not, the Steam Workshop's wording has been altered suggesting that the modding community may be looking at paying for mods in the future.
The British Academy of Film and Television Arts (BAFTA) Game Awards have finished up, leaving us with some big winners.
While the winner might be Fallout 4 for being Game of the Year, Rocket League really took the big win home by winning awards in a number of categories.
Fallout 4 was up against Everybody’s Gone to the Rapture, Life is Strange, Metal Gear Solid V: The Phantom Pain, Rocket League and The Witcher 3: Wild Hunt for the Game of the Year Award and it beat every single contender to come out on top.
The Witcher 3: Wild Hunt won a ton of awards for how good it was so Fallout 4 had some stiff competition.
Here are the games that won awards:
Best British Game:
- Batman: Arkham Knight
- Ori and the Blind Forest
- Everybody’s Gone to the Rapture
- Her Story
- Rocket League
- Her Story
Ones to Watch:
Mobile & Handheld:
- Her Story
- Until Dawn
AMD Esports Audience Award:
- Rocket League
- Life is Strange
- Prison Architect
- Everybody’s Gone to the Rapture
- Rocket League
- Merle Dandridge – Everybody’s Gone to the Rapture
- Fallout 4
BAFTA Fellowship Award:
- John Carmack
The bugs in Fallout 4 can be fun and weird, but some break the game and force players to restart their enitre game. That game breaking bug is something an unofficial patch for Fallout 4 on PC promises to fix.
Fallout players with a particular set of skills got tired of Bethesda taking so long to fix all the bugs in the game so they took matters into their own hands and created an unofficial patch that fixes a lot of bugs and other issues. The creators are aiming to fix EVERY bug and issue in the game. Quite ambitious.
"The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package."
This patch is being crafted by the same creators of the unofficial Skyrim and Oblivion patches, so these guys know what they are doing.
The patch fixes "hundreds of gameplay, quest, NPC, object, item, text and placement bugs" and will be compatible with as many other mods as possible. To be able to run this patch players needs to have the official Fallout 4 patch 1.5.146 downloaded as well.
Check out and download the patch for yourself.
We have seen plenty of DOOM's multiplayer through betas and countless trailers, but there's one thing we haven't seen much of – the game's single-player mode. Well, at least until now.
A leaked trailer posted on Reddit allegedly gives us a look at the game's campaign. The video was captured from a YouTube video, prior to the being removed according to the user that posted it.
It appears as though the video, which has been referred to as a "canceled/unfinished" trailer, feature older content. The upper right hand corner of the video reveals the title to be 'Doom 4: Fight Like Hell,' whil Bethesda uses the 'Fight Like Hell' slogan they don't refer to the game as Doom 4.
Through out the trailer edit notes can be seen, things like 'Text to be removed.'
Whether it's old or unfinished the trailer looks good.
Earlier this week the DOOM open beta was made available for pre-load on the Xbox One, PlayStation 4 and PC. The beta is officially available to everyone with a platform that features the beat and if you haven't started yet, you're a little behind in the game!
The beta will be live until Sunday, April 17th, giving you and some friends plenty of time to play. You can download it on Steam here or search for it on your console of choice.
Joining the beta will give you access to the following:
- Maps: Heatwave and Infernal
- Game Modes: 6v6 Team Deathmatch and Warpath
- Demon: Revenant
- Weapons: Rocket Launcher, Plasma Rifle, Super Shotgun, Vortex Rifle, Static Rifle, Heavy Assault Rifle, and Lightning Gun
- Power Weapons: Gauss Cannon
- Equipment: Frag Grenade, Personal Teleporter, Siphon Grenade
Are you ready?