Tag Archives: Avalanche Studios
Well this was quite an eye-opening surprise. Ever since Just Cause 3's announcement, I was absolutely pumped to get my hands on it. Just Cause 2 was one of those stupidly fun games that allowed players to let loose on a tropical paradise, causing chaos, as well as have fun with the game's physics engine thanks to the grappling hook. Naturally, after having a blast with that game, I was eager to once again let loose in the sequel. And for the most part, I did just that in Just Cause 3, and it was extremely fun! Except when it wasn't.
I'll put a disclaimer here and state that I didn't finish Just Cause 3. I wanted to, I swear I did, but the game's technical problems are no joke. Seriously, I'm not trying to state some sort of hyperbole here, it's just fact. And I'm not even a huge stickler for performance issues with games. I usually grit my teeth and enjoy them for what they are. But Just Cause 3 is a new low. I've captured a few videos that I included in my Review in Progress article here, and you can see that nothing crazy even has to be happening for the framerate to take a dip. But those two videos are just a tiny sample size of just how bad the game can get. I played the game on the PS4, but from what I've been reading, the Xbox One version is worse, and the PC version is just as un-optimized.
Don't get me wrong, Just Cause 3 does a lot of things right. Hell, the game, mechanics wise, at least most of it, is designed in a way to ensure you're always either causing some sort of mayhem, or partaking in a slew of wildly different side activities, and I loved that. It's just that for every activity that I loved doing, the game's performance would completely cock-block my excitement.
Let's take a look at what the game does right, what flops (besides the performance) and my verdict.
The Positives / The Negatives