Category Archives: Playstation 4

See a real-life build of Dark Souls 3’s Greatsword of Artorias

In celebration of Dark Souls 3’s upcoming April 12 release, the team of blacksmiths over at Man at Arms: Reforged brought one of the series’ most iconic weapons to life: the Greatsword of Artorias.

Artorias’ Greatsword first appeared in the original Dark Souls. It is made using the soul of the Great Grey Wolf, Sif, who once served as Artorias’ companion and later guarded his grave. The sword played a more prominent role in Dark Souls’ Artorias of the Abyss DLC, which chronicled Artorias’ life as a knight of Gwyn and his defeat at the hands of Manus, Father of the Abyss.

Artorias was largely absent from Dark Souls 2, but as recent Dark Souls 3 gameplay shows, the sword returns in the series’ final mainline installment. There are subtle differences in the sword’s design between games, which the Reforged team worked to reflect via a custom-made pommel and set of engravings.

The mammoth build is remarkably faithful to the in-game models. To achieve the desired look, the Man at Arms blacksmiths incorporated hand-embossed plates, multiple grinding techniques, a wealth of individual components, and oxidization to get that all-important blacked-out spine. The result speaks for itself.

Source: YouTube 

Insomniac's Song of The Deep gets release date

Insomniac Games and Gamestop have announced that Song of the Deep will be released on PC along with Xbox One and PS4 July 12th. It will be the first game to be released under Gamestop's new publishing deal and available both physically and digitally.

Since the game is published by Gamestop, you will only be able to get the physical disc at their stores. Song of the Deep is a metroidvania-style action-adventure game following a young girl named Merryn's quest into the unknown to find her missing father. Combining discovery, skill, and suspense with an unforgettable narrative, this underwater journey will challenge players to explore, experiment, and skillfully navigate a vast ocean landscape. Merryn builds a submarine and takes her journey underwater in a quest to locate her father's missing ship. Once she embarks, she finds out that the stories her father told her about life underneath the ocean weren't just stories, but true happenings. Merryn must avoid dangerous enemies, manipulate puzzles and more to save her father.

Gamestop also announced earlier that they have signed three additional developers to publishing deals as well. As they noted, the company will not be involved in the development of games, but focus on allowing said developers more exposure with retail presence, especially for smaller studios. 

Song of the Deep features pretty remarkable visuals as you can see from the trailer above. It's a 2D adventure game with 3D background images, so the contrast truly makes the game's art stand out. Be sure to check out the trailer and let us know what you think

Umbrella Corps gets delayed a month, new information on player customization detailed

In the most recent Capcom blog post, fans of the new spin-off Resident Evil game, Umbrella Corps, will be sad to hear that the game has been delayed.


The delay is not a major one as it only pushes the game back a month. The new release date for Umbrella Corps is now June 21. The reason for this delay, as described in the post, states "so the development team can spend some extra time optimizing the game to bring you the best experience possible."


But it wasn’t all bad news, Capcom also released some new info on the game's customization options. In the new trailer which you can watch above, players will have an abundant amount of options to choose from when it comes to customizing their character, for example, unique uniforms colors to the attachments on their load outs.


Umbrella Corps is geared towards competitive team battles, supporting 1-6 players in adrenaline-fueled matches set in familiar locales from various Resident Evil games.


Umbrella Corps will be available for $29.99 when released on June 21. You can read our impressions from a recent hands-on event here.

PAX East: The Witcher 3: Wild Hunt is getting more Gwent cards

To say that The Witcher 3: Wild Hunt has a boatload of content in it is one of the biggest understatements you can make. Between the girth of the open world, the intriguing side quests, the gear you can find, and the characters you'll meet, you'll have plenty of bang for your buck. That's not to mention the main campaign either.

Today at a panel during PAX East, Developers from CD Projekt RED announced that the upcoming expansion, Blood and Wine will also feature additional cards for the in-game mini game, Gwent. 

Officially, a new Skellige faction will be added to Gwent on top of four addtional new cards.

Details on Blood and Wine have been tricking in at a more frequent pace recently with the unveiling of the box art as well as a batch of beautiful new screenshots. Currently there are rumors of a release in June, but unfortunately it's still not confirmed.

Source: [GameSpot]

The Division giving free Phoenix Credits as compensation for bugs

The Division has suffered from a number of bugs since The Falcon Lost Incursion update on April 12th. Some players lost their characters and others saw their backpack plagued and unable to gather more items. As a result, Ubisoft is handing out free Phoenix Credits to those impacted by the bug.

Anyone who suffered from either of these two bugs will receive 500 Phoenix Credits and 10 each of every high-end crafting material. That's not 10 total, but 10 each of fabric, tools, electronics, weapon parts and division tech. If you were not impacted by the bugs, you can still get some free credits just by logging into the game. Anyone who played this past weekend should receive 150 Phoenix Credits as compensation for the daily challenges not updating. 

Ubisoft made the announcement during the last state of the game Twitch stream and all players should receive the credits within the next two weeks. 

Were you impacted by the bugs? Let us know

Thanks, VG247

The Division hit with second maintenance to address revive and talent stack bug

Earlier today, Ubisoft pushed a hotfix onto The Division servers to fix the Falcon Lost Incursion exploit, as well as tweak gameplay. The patch, while fixing the original exploit for the new Incursion, paved way for a new glitch. 

A second patch has been deployed to fix the double revive glitch and the glitch that allowed players to stack talent effects .

Here is the list of changes implemented with the server restart of April 21 (the second hotfix):

  • Fixed a bug where players could revive others twice by holding the Revive key
  • Fixed a bug where Talent effects could be stacked by repeatedly switching the equipped weapon. This should also resolve the recent server instability that was due to the increased traffic generated by this bug.

Luckily for players, Ubisoft has been doing their best in addressing these bugs as opposed to leaving them in the game unchecked.

New DOOM cinematic trailer is relentlessly hellish

It's almost surreal to think that there's a new DOOM on a the horizon. Bethesda has been hyping this game for a while now; as early as 2014 when they were taking pre-orders for Wolfenstein: The New Order. Now the Closed Beta begins tonight at 10 PM EST on PS4, Xbox One and PC, with invites sent out yesterday, and it's sure to be a bloody good time.

But for those who did not Pre-Order Wolfenstein, you can head over to GameStop tomorrow, April 1st (no fooling, we promise) to grab a code for entry.

The Closed Beta will run only through this weekend from March 31st and April 3rd, so don't wait to get in on the fun.

Mirror's Edge Catalyst officially delayed again

Towards Fall of last year it was revealed that DICE's upcoming game, Mirror's Edge Catalyst, would require more time to release. The original release date of February 23, 2016 was simply too soon for the developers to be able to meet their 'ambitious visions,' so the game was delayed to May 24, 2016.

Once again, Mirror's Edge Catalyst has been delayed, this time due to 'Social Play' features that DICE would like to implement in the game. DICE's design director Erik Odeldahl took to the game's official site to detail the reason behind the delay:

Taking on Dashes designed by DICE, creating your own Time Trials, climbing the Leaderboards, and connecting with your Runner friends are some of the Social Play features we’re really excited about – and something we want to play flawlessly.

To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta.

Mirror's Edge Catalyst is set to release on the PS4, Xbox One, and PC on June 7th in North America and June 9th in Europe.